Networking HUD
In SSB6, during an online match, the following information is displayed on screen:
- Ping, in milliseconds
- Intentional Input Delay Frames
- Rolled-back Frames: Indicates the number of frames that rolled-back in the most recent rollback
- Rollback Count: Indicates the number of rollbacks that have occurred throughout the match
- Maximum Rollback Frames Allowed: Indicates how many frames an input can be lost for before the game pauses (lags) to wait for it
- Freeze Count: The number of times the game has had to pause and wait (lag) for missing inputs throughout the match
- Max Freeze Count: The number of times the game can freeze before the match is automatically ended due to connection quality
- Connection Type: Shows a WiFi or Ethernet icon, per player
Why It Matters
Smash 6 will be the first Smash Bros game to use Rollback netcode and players will be interested in seeing this data during a match.