Super Smash Bros 6 Quickplay Playlists
Online Quickplay uses the following 12 playlists. A player will be guaranteed to get the playlist they queue into.
Standard 1v1
- Mode: King of the Hill
- Target Score: Infinite
- Stock Count: 3
- Time Limit: 5:00
- Smash Meter: Enabled
- Uncontested Control Master Ball Timer: 15 Seconds
- Items: Disabled
- Stage Type: Determined by Automatic Stage Striking
- Automatic Character Striking: Enabled
- Ranked Matchmaking: Enabled
- Results Adjust Rank: Enabled
- First To: 2 Wins
Casual 1v1
- Mode: King of the Hill
- Target Score: Infinite
- Stock Count: 3
- Time Limit: 5:00
- Smash Meter: Disabled
- Uncontested Control Master Ball Timer: 15 Seconds
- Items: Determined by Players Item Enablement Choice
- Stage Type: Determined by Automatic Stage Striking
- Automatic Character Striking: Disabled
- Ranked Matchmaking: Disabled
- Results Adjust Rank: Disabled
- First To: 1 Win
1v1 Playlist of the Week
- This playlist rotates weekly. See the Playlist of the Week page for details.
Ratio Tag Team 3v3
- Mode: King of the Hill
- Target Score: Infinite
- Stock Count: 3
- Time Limit: 5:00
- Tag-Ins: Enabled
- Assists: Enabled
- Stock Behavior: Shared
- Smash Meter: Enabled
- Uncontested Control Master Ball Timer: 15 Seconds
- Items: Disabled
- Stage Type: Determined by Automatic Stage Striking
- Automatic Character Striking: Disabled
- Ranked Matchmaking: Enabled
- Results Adjust Rank: Enabled
- First To: 2 Wins
- Ratio Sheet: Enabled (see Ratio Tag Team 3v3 for more information)
Casual Tag Team 3v3
- Mode: King of the Hill
- Target Score: Infinite
- Stock Count: 3
- Time Limit: 5:00
- Tag-Ins: Enabled
- Assists: Disabled
- Stock Behavior: Shared
- Smash Meter: Disabled
- Uncontested Control Master Ball Timer: 15 Seconds
- Items: Determined by Players Item Enablement Choice
- Stage Type: Determined by Automatic Stage Striking
- Ranked Matchmaking: Disabled
- First To: 1 Win
Tag Team 3v3 Playlist of the Week
- This playlist rotates weekly. See the Playlist of the Week page for details.
Team Attack Doubles
- Mode: King of the Hill
- Target Score: Infinite
- Stock Count: 3
- Time Limit: 5:00
- Smash Meter: Disabled
- Uncontested Control Master Ball Timer: 15 Seconds
- Items: Disabled
- Stage Type: Determined by Automatic Stage Striking
- Ranked Matchmaking: Disabled
- Team Attack: Enabled
- Team Members Can Select Same Character: Disabled
- First To: 1 Win
Team Battle Doubles
- Mode: King of the Hill
- Target Score: Infinite
- Stock Count: 3
- Time Limit: 5:00
- Smash Meter: Disabled
- Uncontested Control Master Ball Timer: 15 Seconds
- Items: Determined by Players Item Enablement Choice
- Stage Type: Determined by Automatic Stage Striking
- Ranked Matchmaking: Disabled
- Team Attack: Disabled
- Team Members Can Select Same Character: Enabled
- First To: 1 Win
Doubles Playlist of the Week
- This playlist rotates weekly. See the Playlist of the Week page for details.
Standard Free-For-All
- Mode: King of the Hill
- Target Score: Infinite
- Stock Count: Infinite
- Time Limit: 2:30
- Smash Meter: Disabled
- Uncontested Control Master Ball Timer: 15 Seconds
- Items: All, Medium Frequency
- Stage Type: Barrier Form (Battlefield Layout)
- Ranked Matchmaking: Disabled
- First To: 1 Win
Mega Smash
- Mode: Time Battle
- Target Score: Infinite
- Time Limit: 2:30
- Smash Meter: Disabled
- Items: Medium, Mushrooms (Mega, Poison, Golden)
- Stage Type: Normal (Hazards On)
- Ranked Matchmaking: Disabled
- First To: 1 Win
- Custom Smash Modifiers:
- Mega
- Can Lose Score: Disabled
Free-For-All Playlist of the Week
- This playlist rotates weekly. See the Playlist of the Week page for details.
Notes
These playlists represent the expected core of Smash 6's replay value.