Smash 6 uses Online Quickplay playlists with fixed rulesets. There is no Preferred Rules system in SSB6. When a player selects Online Quickplay, they will choose 1 of the following playlists to queue into. A player will be guaranteed to get the ruleset of the playlist they queue into.
Ranked 1v1, Ratio Tag Team, and Team Attack Doubles are all played in sets of First to 2.
Ranked 1v1
| Rule | Value |
|---|
| Playlist Name | Ranked 1v1 |
| Mode | King of the Hill |
| Point Value | Infinite |
| Stock Count | 3 |
| Time Limit | 4:00 |
| Smash Meter | Enabled |
| Power Shield | Enabled |
| Overdrive | Enabled |
| Final Smash Attacks | Enabled |
| Uncontested Control Master Ball Timer | 15 Seconds |
| Items | Disabled |
| Stage Type | Determined by Automatic Stage Striking |
| Automatic Character Striking | Enabled |
| Ranked Matchmaking | Enabled |
Unranked 1v1
| Rule | Value |
|---|
| Playlist Name | Unranked 1v1 |
| Mode | King of the Hill |
| Point Value | Infinite |
| Stock Count | 3 |
| Time Limit | 4:00 |
| Smash Meter | Disabled |
| Uncontested Control Master Ball Timer | 15 Seconds |
| Items | Determined by Players Item Enablement Choice |
| Stage Type | Determined by Automatic Stage Striking |
| Automatic Character Striking | Disabled |
| Ranked Matchmaking | Disabled |
Ratio Tag Team 3v3
| Rule | Value |
|---|
| Playlist Name | Ratio Tag Team 3v3 |
| Mode | King of the Hill |
| Point Value | Infinite |
| Stock Count | 3 |
| Time Limit | 4:00 |
| Tag-Ins | Enabled |
| Assists | Enabled |
| Stock Behavior | Shared |
| Smash Meter | Enabled |
| Power Shield | Enabled |
| Overdrive | Enabled |
| Final Smash Attacks | Enabled |
| Uncontested Control Master Ball Timer | 15 Seconds |
| Items | Disabled |
| Stage Type | Determined by Automatic Stage Striking |
| Ranked Matchmaking | Enabled |
Unranked Tag Team 3v3
| Rule | Value |
|---|
| Playlist Name | Unranked Tag Team 3v3 |
| Mode | King of the Hill |
| Point Value | Infinite |
| Stock Count | 3 |
| Time Limit | 4:00 |
| Tag-Ins | Enabled |
| Assists | Disabled |
| Stock Behavior | Shared |
| Smash Meter | Disabled |
| Uncontested Control Master Ball Timer | 15 Seconds |
| Items | Determined by Players Item Enablement Choice |
| Stage Type | Determined by Automatic Stage Striking |
| Ranked Matchmaking | Disabled |
Team Attack Doubles
| Rule | Value |
|---|
| Playlist Name | Team Attack Doubles |
| Mode | King of the Hill |
| Point Value | Infinite |
| Stock Count | 3 |
| Time Limit | 4:00 |
| Smash Meter | Disabled |
| Uncontested Control Master Ball Timer | 15 Seconds |
| Items | Disabled |
| Stage Type | Determined by Automatic Stage Striking |
| Ranked Matchmaking | Disabled |
| Team Attack | Enabled |
| Team Members Can Select Same Character | Disabled |
Team Battle
| Rule | Value |
|---|
| Playlist Name | Team Battle |
| Mode | King of the Hill |
| Point Value | Infinite |
| Stock Count | 3 |
| Time Limit | 4:00 |
| Smash Meter | Disabled |
| Uncontested Control Master Ball Timer | 15 Seconds |
| Items | Determined by Players Item Enablement Choice |
| Stage Type | Determined by Automatic Stage Striking |
| Ranked Matchmaking | Disabled |
| Team Attack | Disabled |
| Team Members Can Select Same Character | Enabled |
Free-For-All King of the Hill
| Rule | Value |
|---|
| Playlist Name | Free-For-All King of the Hill |
| Mode | King of the Hill |
| Point Value | 100 |
| Stock Count | Infinite |
| Time Limit | 2:30 |
| Smash Meter | Disabled |
| Uncontested Control Master Ball Timer | 15 Seconds |
| Items | All, Medium Frequency |
| Stage Type | Barrier Form (Battlefield Layout) |
| Ranked Matchmaking | Disabled |
Playlist of the Week
This playlist is dynamic and changes weekly.
Notes
The overhauled Online Quickplay experience in Smash 6 is a tremendous Quality of Life improvement. The consistency of the playlists allows for a much more pleasing experience than the Preferred Rules system Ultimate used. These playlists should keep the game fresh and preserve it's replay value for decades.