Super Smash Bros 6 Quickplay Playlists
Online Quickplay uses the following 12 playlists. A player will be guaranteed to get the playlist they queue into.
Standard 1v1
- Mode: King of the Hill
- Target Score: Infinite
- Stock Count: 3
- Time Limit: 5:00
- Smash Meter: Enabled
- Uncontested Control Bonus Timer: 15 Seconds
- Items: Disabled
- Stage Type: Determined by Automatic Stage Striking
- Automatic Character Striking: Enabled
- Ranked Matchmaking: Enabled
- Results Adjust Rank: Enabled
- First To: 2 Wins
Casual 1v1
- Mode: King of the Hill
- Target Score: Infinite
- Stock Count: 3
- Time Limit: 5:00
- Smash Meter: Disabled
- Uncontested Control Bonus Timer: 15 Seconds
- Items: Determined by Players' Item Enablement Choice
- Stage Type: Determined by Automatic Stage Striking
- Automatic Character Striking: Disabled
- Ranked Matchmaking: Disabled
- Results Adjust Rank: Disabled
- First To: 1 Win
1v1 Playlist of the Week
- This playlist rotates weekly. See the Playlist of the Week page for details.
Ratio Tag Team 3v3
- Mode: King of the Hill
- Target Score: Infinite
- Stock Count: 3
- Time Limit: 5:00
- Tag-Ins: Enabled
- Assists: Enabled
- Stock Behavior: Shared
- Smash Meter: Enabled
- Uncontested Control Bonus Timer: 15 Seconds
- Items: Disabled
- Stage Type: Determined by Automatic Stage Striking
- Ranked Matchmaking: Enabled
- Results Adjust Rank: Enabled
- First To: 2 Wins
- Ratio Sheet: Enabled (see Ratio Tag Team 3v3 for more information)
Casual Tag Team 3v3
- Mode: King of the Hill
- Target Score: Infinite
- Stock Count: 3
- Time Limit: 5:00
- Tag-Ins: Enabled
- Assists: Disabled
- Stock Behavior: Shared
- Smash Meter: Disabled
- Uncontested Control Bonus Timer: 15 Seconds
- Items: Determined by Players' Item Enablement Choice
- Stage Type: Determined by Automatic Stage Striking
- Ranked Matchmaking: Disabled
- First To: 1 Win
Tag Team 3v3 Playlist of the Week
- This playlist rotates weekly. See the Playlist of the Week page for details.
Team Attack Doubles
- Mode: King of the Hill
- Target Score: Infinite
- Stock Count: 3
- Time Limit: 5:00
- Smash Meter: Disabled
- Uncontested Control Bonus Timer: 15 Seconds
- Items: Disabled
- Stage Type: Determined by Automatic Stage Striking
- Ranked Matchmaking: Disabled
- Team Attack: Enabled
- Team Members Can Select Same Character: Disabled
- First To: 1 Win
Team Battle Doubles
- Mode: King of the Hill
- Target Score: Infinite
- Stock Count: 3
- Time Limit: 5:00
- Smash Meter: Disabled
- Uncontested Control Bonus Timer: 15 Seconds
- Items: Determined by Players' Item Enablement Choice
- Stage Type: Determined by Automatic Stage Striking
- Ranked Matchmaking: Disabled
- Team Attack: Disabled
- Team Members Can Select Same Character: Enabled
- First To: 1 Win
Doubles Playlist of the Week
- This playlist rotates weekly. See the Playlist of the Week page for details.
Standard Free-For-All
- Mode: King of the Hill
- Target Score: Infinite
- Stock Count: Infinite
- Time Limit: 2:30
- Smash Meter: Disabled
- Uncontested Control Bonus Timer: 15 Seconds
- Items: All, Medium Frequency
- Stage Type: Barrier Form (Battlefield Layout)
- Ranked Matchmaking: Disabled
- First To: 1 Win
Mega Smash
- Mode: Time Battle
- Target Score: Infinite
- Time Limit: 2:30
- Smash Meter: Disabled
- Items: Medium, Mushrooms (Mega, Poison, Golden)
- Stage Type: Normal (Hazards On)
- Ranked Matchmaking: Disabled
- First To: 1 Win
- Custom Smash Modifiers:
- Mega
- Can Lose Score: Disabled
Free-For-All Playlist of the Week
- This playlist rotates weekly. See the Playlist of the Week page for details.
Why It Matters
These playlists represent the expected core of Smash 6's replay value, covering both casual and competitive options. It is critical the player can get the ruleset they are expecting.