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Super Smash Bros 6 Quickplay Playlists

Online Quickplay uses the following 12 playlists. A player will be guaranteed to get the playlist they queue into.

Standard 1v1​

  • Mode: King of the Hill
  • Target Score: Infinite
  • Stock Count: 3
  • Time Limit: 5:00
  • Smash Meter: Enabled
  • Uncontested Control Bonus Timer: 15 Seconds
  • Items: Disabled
  • Stage Type: Determined by Automatic Stage Striking
  • Automatic Character Striking: Enabled
  • Ranked Matchmaking: Enabled
  • Results Adjust Rank: Enabled
  • First To: 2 Wins

Casual 1v1​

  • Mode: King of the Hill
  • Target Score: Infinite
  • Stock Count: 3
  • Time Limit: 5:00
  • Smash Meter: Disabled
  • Uncontested Control Bonus Timer: 15 Seconds
  • Items: Determined by Players' Item Enablement Choice
  • Stage Type: Determined by Automatic Stage Striking
  • Automatic Character Striking: Disabled
  • Ranked Matchmaking: Disabled
  • Results Adjust Rank: Disabled
  • First To: 1 Win

1v1 Playlist of the Week​

Ratio Tag Team 3v3​

  • Mode: King of the Hill
  • Target Score: Infinite
  • Stock Count: 3
  • Time Limit: 5:00
  • Tag-Ins: Enabled
  • Assists: Enabled
  • Stock Behavior: Shared
  • Smash Meter: Enabled
  • Uncontested Control Bonus Timer: 15 Seconds
  • Items: Disabled
  • Stage Type: Determined by Automatic Stage Striking
  • Ranked Matchmaking: Enabled
  • Results Adjust Rank: Enabled
  • First To: 2 Wins
  • Ratio Sheet: Enabled (see Ratio Tag Team 3v3 for more information)

Casual Tag Team 3v3​

  • Mode: King of the Hill
  • Target Score: Infinite
  • Stock Count: 3
  • Time Limit: 5:00
  • Tag-Ins: Enabled
  • Assists: Disabled
  • Stock Behavior: Shared
  • Smash Meter: Disabled
  • Uncontested Control Bonus Timer: 15 Seconds
  • Items: Determined by Players' Item Enablement Choice
  • Stage Type: Determined by Automatic Stage Striking
  • Ranked Matchmaking: Disabled
  • First To: 1 Win

Tag Team 3v3 Playlist of the Week​

Team Attack Doubles​

  • Mode: King of the Hill
  • Target Score: Infinite
  • Stock Count: 3
  • Time Limit: 5:00
  • Smash Meter: Disabled
  • Uncontested Control Bonus Timer: 15 Seconds
  • Items: Disabled
  • Stage Type: Determined by Automatic Stage Striking
  • Ranked Matchmaking: Disabled
  • Team Attack: Enabled
  • Team Members Can Select Same Character: Disabled
  • First To: 1 Win

Team Battle Doubles​

  • Mode: King of the Hill
  • Target Score: Infinite
  • Stock Count: 3
  • Time Limit: 5:00
  • Smash Meter: Disabled
  • Uncontested Control Bonus Timer: 15 Seconds
  • Items: Determined by Players' Item Enablement Choice
  • Stage Type: Determined by Automatic Stage Striking
  • Ranked Matchmaking: Disabled
  • Team Attack: Disabled
  • Team Members Can Select Same Character: Enabled
  • First To: 1 Win

Doubles Playlist of the Week​

Standard Free-For-All​

  • Mode: King of the Hill
  • Target Score: Infinite
  • Stock Count: Infinite
  • Time Limit: 2:30
  • Smash Meter: Disabled
  • Uncontested Control Bonus Timer: 15 Seconds
  • Items: All, Medium Frequency
  • Stage Type: Barrier Form (Battlefield Layout)
  • Ranked Matchmaking: Disabled
  • First To: 1 Win

Mega Smash​

  • Mode: Time Battle
  • Target Score: Infinite
  • Time Limit: 2:30
  • Smash Meter: Disabled
  • Items: Medium, Mushrooms (Mega, Poison, Golden)
  • Stage Type: Normal (Hazards On)
  • Ranked Matchmaking: Disabled
  • First To: 1 Win
  • Custom Smash Modifiers:
    • Mega
    • Can Lose Score: Disabled

Free-For-All Playlist of the Week​


Why It Matters​

These playlists represent the expected core of Smash 6's replay value, covering both casual and competitive options. It is critical the player can get the ruleset they are expecting.