Rules and Options
New rules and options have been added, and some existing options have been updated.
Rule Name | Possible Values | Description |
---|---|---|
Tie Breaker | Sudden Death, Lowest % Wins | Determines what happens at the end of a Time or Stock match when 2+ players are tied in score or stock. |
Point Value | A range from 30 to 150, Infinite | The target Point Value to use in King of the Hill or Cucco Keep Away. 1 Point is earned every second while in control of the objective. |
Hill Capture Timer | A range from 1 to 5 seconds, Instant | The duration a player or team must remain uncontested in the Hill for control of the hill to be given to that team. Each team has their own Capture Timer. The Capture Timer will pause when the hill becomes contested, and will reset when no players on the team are in the hill. Control of the hill is immediately reset to neutral (not controlled by any team) when no players are within it or no players from the controlling team are within it. |
Uncontested Control Master Ball Timer | A range from 15 to 30 seconds, Disabled | The duration a player or team must remain uncontested in the Hill while having control of the hill in order for a Master Ball to spawn at the hill. |
Uncontested Control Awards Smash Meter | Enabled, Disabled | Determines if having Uncontested Control of the Hill awards a small amount of Smash Meter for every second of control |
Hill Appearance | Intense, Subtle, Invisible | Determines how noticible the hill zone is. This option is also available in the online settings. |
Respawn Delay | None, 3 Seconds, 5 Seconds | Available in King of the Hill mode, determines the delay before the character appears back at the Respawn Platform. |
Configure Assist Trophy Pool | Functions like Item Select menu | Allows players to configure the set of possible Assist Fighters that can appear form an Assist Trophy. |
Permanent Assist Trophies | Enabled, Disabled | Causes Assist Fighters to remain on the stage forever and respawn if they are KO'd. In Stock games, KO'ing an opponent's Assist Fighter causes the owner to lose a stock, unless it is their final stock. The Assist Fighter won't respawn if the owner is on their Final Stock. When this setting is used, each Playable Fighter can only have 1 Assist Trophy active at a time. |
Configure Pokéball Pool | Functions like Item Select menu | Allows players to configure the set of possible Pokémon that can appear form a Poké Ball. |
Pause | Enabled, Long Press, Disabled | Determines if pausing the game is allowed, and if the Pause button must be held down for 3 seconds to pause the game. |
Star KOs | Enabled, Disabled | Determines if Star KOs can occur. |
Screen KOs | Enabled, Disabled | Determines if Screen KOs can occur. |
Special Zoom | Enabled, Disabled | Determines if Special Zoom can occur. |
Final Zoom | Enabled, Disabled | Determines if Final Zoom can occur. |
Stock Count | 1, 2, 3, 4, 5 | Available in Squad Strike Elimination and Best Of. Stock Count for the victor carries to the next round. |
Losing Team Next Character | Fixed, Pick | Available in Squad Strike Elimination. Fixed enforces the order that was chosen at the start of the Squad Strike. Pick allows the losing team to choose the next character to send in before each match. Characters already defeated cannot be picked. |
Winning Team Next Character | Stay, Fixed, Pick | Available in Squad Strike Elimination. Stay means the winning character proceeds to the next match. Fixed means the winning character must swap to the next character, from the order that was chosen at the start of the Squad Strike (Waseda style). Pick allows the winning team to choose the next character to send in before each match. Characters already defeated cannot be picked and characters that have played fewer games must be picked first. |
Squad Strike Team Color | Any Team Color | The Team Color can now be adjusted in Squad Strike modes |
Stock Behavior | Shared, Separate | Available in Squad Strike Tag Team 3v3. Shared Stock Behavior means the characters on your team share stocks and percentage. Separate Stock Behavior means the characters on your team do not share stocks and percentages, and only have 1 stock each. When Separate is used, the standby characters recover a tiny amount of HP every second and when a character is KO'd, the next character on the team appears at the respawn platform without percentages being reset. In Seperate Stock Behavior, KO'd characters cannot be called for an Assist. If Shared is used and a non-active character is hit into a blast zone while performing an Assist, a stock will be lost, unless the player is on their final stock. The default value is Shared. |
Auto Switch to Next Character When K.O'd | Enabled, Disabled | Available in Squad Strike Tag Team 3v3, when Shared Stock Behavior is being used. |
Assists | Enabled, Disabled | Determines if Assists can be called. Can be set to enabled or disabled. |
Tag-Ins | Enabled, Disabled | Available in Squad Strike Tag Team 3v3. Determines if Tag-Ins are enabled or disabled. |
Smash-Link | Enabled, Disabled | Determines if Smash-Link is enabled or disabled. |
Power Shield | Enabled, Disabled | Determines if Power Shield is enabled or disabled. |
Power Shield Tied to Assists | Enabled, Disabled | Available in Tag Team 3v3 when Assists are enabled, this option causes Power Shield to put one of your Assists on cooldown instead of costing Smash Meter. Meaning, if both of your standby characters are ready to use an Assist, using Power Shield will put one of them on cooldown. Using Power Shield again will put the other Assist on cooldown. If both Assists are on Cooldown, the player will not be able to use Power Shield. When this option is enabled, Power Shield cannot be used by spending Smash Meter. |
Maximum Smash Meter Segments | 4, 5, 6, 7, 8 | Determines how many segments the Smash Meter is divided into. |
Starting Smash Meter Segments | 0, 1, 2, 3 | Determines how many segments of Smash Meter each player starts the match with |
Only gain Smash Meter from the Hill | Enabled, Disabled | Causes Smash Meter to only be gained by having Uncontested Control of the Hill. Increases the rate at which meter is gained from the Hill. |
Starting Assist Call Status | Ready, Cooldown | Determines if the game starts with Assists Ready to be called, or on cooldown |
Additional Assist Cooldown | A range from 0 to 10 | Determines if an additional number of seconds are applied to an Assist cooldown. Default is 0. |
Allow Character Swap Special Moves | Enabled, Disabled | Determines if Pokémon Trainer's Pokémon Change and Pyra/Mythra's Swap special moves will be enabled or disabled. If disabled, Pokémon Trainer will not change Pokémon when the active character is KO'd. |
Allow Mii Fighter Custom Moves | Enabled, Disabled | Determines if Mii Fighters can use non-default special moves. |
Ratio Sheet | Disabled, Current Online Quickplay Preset, Previous Online Quickplay Preset, Random, Custom | Determines the Ratio Sheet point values for each character and the maximum points a team can have. |
Pointing Style | Victor Only, Spread | Available in Smashdown. This adjusts how points are awarded after a match. Victor Only means that only the winner gets a point. Spread means all participants in the match get points, and the number of points they receive is based on their match placement. |
Random Stage Selection | All possible stage forms | All possible stage forms can be selected as the Random Selection stage type. |
Stage Hazards | Rule Removed | This rule has been removed, since Normal Form Hazards On is a stage type selectable from the Stage Select Screen or set as the Stage Type in the rule above. |
Random Stage Select Screen | - | Custom Stages are now on their own tab in this menu. |
KO'ing an Assist Fighter Gives Score | Enabled, Disabled | Determines if KO'ing an Assist Fighter from an Assist Trophy provides +1 score (-1 if KO'ing your own Assist Fighter) or 0 score. |
Show Name Tags | Enabled, Disabled | Determines if Name Tags are displayed above characters heads and on character portraits during a match. |
Show Usernames | Enabled, Disabled | Available in Online Settings, this determines if usernames on nameplates of players are shown. |
Launch Trail Color | See Description | Determines the color of the launch trail smoke when a Fighter gets hit. Can be set to Port Color of the Player that Dealt the Hit or Port Color of the Player that Got Hit. |
Portrait Smoke | Enabled, Disabled | Determines if portrait smoke appears around character icons during a match. |
Hide HUD | Enabled, Disabled | Causes the HUD to be visible or hidden |
Stage Music | See Description | Determine what playlist will be used for Stage Music for online and offline play. Can be set to Use Preferred Stage Music Settings, Play A Random Song From My Custom Stage Music Playlist, Play A Random Song From All Available Music Tracks, Play A Random Song From All Nintendo Music Tracks, and Play A Random Song From All Guest Music Tracks. |
First To X - Stages | Custom | When the First to 2 option is used, 3 stages are now selected instead of just 2. When the First to 3 option is used, 5 stages are selected. When First To 4 is used, 7 stages are selected. When First To 5 is used, 9 stages are selected. |
Squad Strike 5v5 Stages | Custom | Squad Strike Elimination 5v5 now selects 9 stages. Squad Strike Best Of 5v5 now select 5 stages. |
First to - Random Stage Type | Custom | When the First to X option is used alongside the Random stage select option, Stage Types are picked instead of stages. The same Stage Type can be used more than once. |
Next-Game Timer | 10 Seconds, 15 Seconds, 30 Seconds | When the First to X option is used, this value indicates how long to wait until the next game in the set automatically begins. If all players "ready up", this value is ignored and the next game in the set will begin. |
Negate Spirit Power Bonuses | On, Off | When On, Spirits will not give an increase to power and defense. Only the bonus effects and abilities will be applied. |
Underdog Boost | Rule Removed | The Underdog Boost setting has been removed, since it is now configurable in Custom Smash. |
Damage Handicap | Rule Removed | The Damage Handicap setting has been removed, since it is now configurable in Custom Smash. |
Launch Rate | Rule Removed | The Launch Rate setting has been removed, since it is now configurable in Custom Smash. |
Custom Balance | Feature Removed | The Custom Balance feature has been removed, since damage dealt/received is now configurable in Custom Smash. |
Stack Echo Fighters | Feature Removed | The Stack Echo Fighters option is removed. |
Show Input Display | Enabled, Disabled | Determine if inputs are displayed on screen during a replay. |
Auto-Save Replays | Enabled, Disabled | Determine if replays are automatically saved after a match. |
4v4 Squad Strike | - | Squad Strike Elimination, Best Of, and First To can be played with 4 players on each team |
The Rules Menu itself has been divided into two pages: Default Presets and Custom Presets. The Default Presets are shipped with the game, have a Smash Ball icon next to them, and are not editable. There are many default presets, so players can jump right in to the game.
Notes
Everything has been made configurable so players can play Smash 6 the way they want to play.