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King of the Hill

King of the Hill is Stock Battle with the addition of a “hill” appearing. The hill is the designated zone players have to control in order to gain points. Typically, this zone is Center Stage.

Points can only be earned by controlling the hill. KOs and Falls do not influence Score. A hill can only be controlled while no opposing players are in the hill and the hill is considered contested when opposing players are within the hill. If the hill has no players within it, then no team has control of it.

Victory is awarded to the player who reaches a specified point value first, or, the player with the most points at the end of the match.

A player can also lose the game by running out of Stocks.

The match will only end by Time Limit if no teams have control of the hill and a single team has more points than the others, or the team with the most points has control of the hill when no time remains. An Overtime period will be used if needed.

At the start of Overtime, the stage morphs into it’s Omega Form (or Barrier Form without platforms if a Barrier Form is currently being played). Bob-Ombs will begin to fall and spawn live on the ground after 10 seconds of Overtime have passed.

An Uncontested Control Master Ball Timer mechanic is also present in King of the Hill. It causes a Master Ball to spawn in the hill (even if items are turned off in the ruleset) when a player/team remains uncontested in the hill for a specified duration, configurable in the Rules. The Master Ball can only be picked up by the team that had control of the hill when it was spawned.


Notes

King of the Hill is a new objective game mode in Smash 6 that alleviates the pain points players have with Stock and Time. It encourages an engaging, faster pace of play because players will be drawn towards center stage. It's a clear, easy to understand objective that works well for casual or competitive play.