Squad Strike Tag-Team: Assists
An option is now available in the rules to enable Assists in Tag Team 3v3. When enabled, the standby characters on your Tag-Team can be called to perform an Assist move.
Each Playable Fighter in Smash 6 has a single assigned Assist Move. This is generally one of the characters Special Moves, but may alternatively be their Dash Attack, a Tilt, or Aerial.
Calling an Assist
An Assist can only be called when the currently controlled character is in a state that allows for it. An assist cannot be called while in hitstun or shieldstun, while stunned, while being grabbed, while grabbing a foe, or while executing a rapid jab. The calling character must be grounded or within reasonable distance of the stage to be able to call the assist (a range similar to Steve's block placement).
When called, the assisting character will appear grounded near the calling character facing towards the foe, then use their assist move. If the assisting character is hit while performing the assist move, they will leave the screen once they get out of hitstun.
While the assisting character is on the field, opponents in Shieldstun will have grab-immunity. P1 / P2 nameplates will be shown over the active characters while an Assist is out.
Assists can only be called when the standby characters are Ready and the standby character will leave Ready status immediately when the assist is called. There is a cooldown timer before it reaches Ready status again. The cooldown timer will start when the assisting character has left the screen.
Each assist move has its own specified cooldown period. There are also a few ways the cooldown period can be extended:
- If the Assist misses, the cooldown is increased by 10%
- If the Assisting Character is hit during the Assist, the cooldown is increased by 25%
- If the Assisting Character is hit into a blastzone, the cooldown period is increased by 50%.
A player cannot Tag-In to a character that isn't in the Ready state.
Notes
Like the Tag-In mechanic, Assists help display the full roster since some characters may have an assist that fits your team better than others. Assists help Tag-Team lean more toward "pick your playstyle" rather than "pick the best character for each role."