Squad Strike Tag-Team: Assists
Assist Moves
An option is now available in the rules to enable Assists in Tag Team 3v3. When enabled, the standby characters on your Tag-Team can be called to perform an Assist move. When called, the character appears and performs their Assist move, then leaves the screen.
Each Playable Fighter in Smash 6 has a single assigned Assist Move. This is generally one of the characters Special Moves, but may alternatively be their Dash Attack, a tilt, or an aerial.
Calling an Assist
An Assist can only be called when the currently controlled character is in a state that allows for it. An assist cannot be called while in hitstun, hitlag (victim), shieldstun, shieldlag (victim), in a helpless state, while grabbing a foe or while being grabbed. The calling character must be grounded or within reasonable distance of the stage to be able to call the assist (a range similar to Steve's block placement).
When called, the assisting character will appear, grounded, facing towards the foe and use their assist move. The location that the assisting character appears can be controlled by the directional input used when pressing the assist button. Locations default to near the calling character on unsupported stages.
- Neutral: Near the calling character
- Up: The Top Platform
- Left: The Left Platform
- Right: The Right Platform
- Down: Center Stage
If the assisting character is hit while performing the assist move, they will leave the screen once they get out of hitstun.
While the assisting character is on the field, opponents in Shieldstun or Shieldlag will have grab-immunity.
Assists can only be called when the standby characters are "ready" and the standby character will leave "ready" status immediately when the assist is called. There is a cooldown timer before it reaches "ready" status again. The cooldown timer will start when the assisting character has left the screen. Each assist move has it's own specified cooldown period. If an assisting character is hit while performing the Assist, the cooldown period is increased by 5 seconds. If the assisting character is hit into a blastzone, the cooldown period is increased by 15 seconds.
A player cannot Tag-In to a character that isn't in the "ready" state.
Notes
Like the Tag-In mechanic, Assists help display the full roster since some characters may have an assist that fits your team better than others. They help Tag-Team lean more toward "pick your playstyle" rather than "pick the best character for each role."