Training Mode
Training Mode in Smash 6 has been made more robust and supports a variety of new features.
Save State
The player can now Save State the game, which the game will reset to when Load State is performed.
Save State Command
The player can choose a desired button combination for Save State
- Default: Shield + Shield + Taunt
- Shield + Shield + Pause
- Up-Special + Up-Smash
- Taunt + Pause
Load State Command
The player can choose a desired button combination for Load State
- Default: Shield + Shield + Pause
- Shield + Shield + Taunt
- Up-Special + Up-Smash
- Taunt + Pause
Delay Load State
The player can specify a slight delay to occur after performing the Load State command, which will cause the game to wait briefly before executing the Load State.
- None
- 1 second
- 2 seconds
Input Record and Playback
The player can now use Input Record and Playback for controlling a character, performing some actions, and then having the game automatically play back those actions.
Frame Data Meters
The player can now see Frame Data Meters for attacks. Each move has one ore more meters stacked on top each other, with each meter being represented by a series of blocks.
Each block is a frame of the animation. The blocks are filled with colors indicating a particular attribute at that frame of the animation, such as Startup Frames, Active Frames, Recovery Frames, Interuptability Frames, Auto-Cancel Window.
Character Color Highlighting
The player can now see unique color highlighting for the following properties: Intangibility, Invincibility, Damage-Based-Armor, Knockback-Based-Armor, Super-Armor, Projectile Immunity, Grab Immunity, Hitstun, Shieldstun
Hitbox Display
The player can now see Hitboxes. Standard, Sweet-Spot, Sour-Spot, Grab, Reflection, Absorb, Wind, and Unblockable Hitboxes have unique color coding.
Alternate Frame Advance Input
The player can choose an alternative button to perform a Frame Advance.
- Default: L
- GL
- GR
- X
- Y
- D-Pad Right
Automatic Frame Advance
When this option is enabled, the player is using the Frame-by-Frame feature, and more than one character is Player Controlled, the game will automatically advance to the next frame once inputs for all characters have been received. Meant to be used when multiple characters are Player Controlled.
Any input other than just a Neutral Left Stick will work. It means the game will register an input for the character without the player having to hold that input down while pressing the frame advance button. The game will display which inputs are being held for use on the next frame. When CPUs are not player-controlled, the game won't wait and will assign the CPU a neutral input.
- Disabled
- Enabled
Show Me Your Moves
The player can create Show Me Your Moves combo clips from Training Mode. This will have the game Input Record all characters. Can be used at Normal speed or Frame-By-Frame. Playback will always be at Normal speed.
Replay Takeover
The player can load a Replay into Training Mode for use with Replay Takeover.
CPU Actions
The player can now select many more attacks and actions for the CPU to perform.
- Neutral Attack
- Dash Attack
- Up/Down/Forward Tilt
- Up/Down/Forward Smash
- Neutral/Up/Down/Forward/Back Aerial (Short-Hop)
- Neutral/Up/Down/Forward/Back Aerial (Full-Hop)
- Up/Down/Forward Special
- Up/Down/Forward/Back Throw
- Shield
- Crouch
CPU Shield Movement
The player can set the CPU Shield to No Shield Movement or Move Shield Towards Player.
Shield Strength
The player can now set Shield Strength.
- Normal
- Fixed
CPU Out of Shield Behavior
If the CPU is set to Shield, they can be set to perform Out of Shield actions when an attack hits their shield
- None
- Up-Smash
- Up-Special
- Grab
- Jump
CPU Tech Behavior
The player can set the CPU to tech-roll behavior.
- Tech-Roll Forward
- Tech-Roll Backward
- Tech-Standup
- Random
CPU Ledge Behavior
The player can set the CPU ledge behavior.
- Stand
- Getup Attack
- Roll
- Jump
- Wait
- Random
CPU Charge Behavior
The player can set whether the CPU charges Smash-Attacks and chargeable Special Moves.
- Enabled
- Disabled
Quickplay Matchmaking
The player can queue into Online Quickplay from within Training Mode.
Tag-Team Support
The player can bring 3 characters into Training Mode for using Tag-Ins and Assists.
Smash Meter Support
The player can enable Smash Meter in Training Mode to use Parry and Final Smash Attacks.
- Disabled
- Starting Percentage (0 - 100)
- Fixed Percentage (0 - 100)
Input History Display
The player can enable Input History.
Virtual Controller Display
The player can enable a Virtual Controller Display.
On-Screen Timer
The player can enable a Timer display.
Other Training Mode Changes
- The music no longer resets when Reset is performed.
- The Stale Moves toggle no longer controls the Rage mechanic.
- The player can pull up the character's Tips page without leaving Training Mode
- The player can pull up the Techniques list without leaving Training Mode
Notes
- These updates allow players to easily test whatever they want.