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New Tips

Smash 6 has new tips for the mechanics new to the game, as well as additional tips for some returning mechanics.

Launch Speed Influence (LSI)​

This tip explains LSI.

Tag-In​

This tip explains the new Tag-In mechanic in Tag Team 3v3.

Assists​

This tip explains the new Assists mechanic in Tag Team 3v3.

Final Smash Attack​

This tip has been updated to explain how a Final Smash Attack differs from an Ultimate Final Smash Attack.

Ultimate Final Smash Attack​

This tip explains how an Ultimate Final Smash Attack is obtained from a Smash Ball and when one can be awarded to a losing player.

Act Quickly Out of Shield​

This tip explains which actions bypass the Shield Drop animation, known as Out of Shield.

Initial Dash​

This tip explains what Initial Dash is, how it differs from running (dashing) and the restrictions it has.

Skid​

This tip explains what the Skid animation is, and how actions can bypass or cancel the Skid animation.

Soft Landing​

This tip explains what a Soft Landing is and how it is different than Hard Landing.

Hard Landing​

This tip explains what a Hard Landing is and how it is different than Soft Landing.

Aerial Attack Landing​

This tip explains what Aerial Attack Landing Lag is and how it can vary per aerial attack.

Aerial Attack Auto-Cancel​

This tip explains what an Aerial Attack Auto-Cancel Window is and how it can vary per aerial attack.

Roll Landing​

This tip explains how to perform a Roll Landing (1 Shield button held).

Shield Landing​

This tip explains how to perform a Shield Landing (2 Shield buttons held).

Untechable Attack​

This tip explains what an untechable attack is (red impact) and how it differs from a techable attack (green impact).

Knockdown Locking​

This tip explains what Knockdown Locking is and the bounce animation.

Automatic Turnaround from Weak Attacks​

This tip explains how a character may automatically turn around from weak attacks.

Escaping Bury & Traps​

This tip explains how to use the Control Stick to help escape Bury, Egg, Freeze, and states which require multiple inputs to get out of.

Aerial Lockout​

This tip explains how to perform the desired Aerial attack immediately upon escaping from a Bury or other trap state.

Meteor Smash High Velocity KO​

This tip explains how a Meteor Smash can KO a foe before they reach the blast zone.

Input Buffer System​

This tip explains how the Input Buffer system works in the game.

Repeating Input System​

This tip explains how the Input Buffer system works in combination with buttons being held down.


Why It Matters​

Tips are a useful reference guide and a way to provide extra details about the game mechanics beyond the Tutorial Mode. Players won't have to go to a resource outside of the game to learn the game mechanics.