Event Match Builder
In Smash 6 players can create custom Event Matches by placing Fighter Modifiers on a per-port level via Custom Smash.
Modifiers Table
Rule Name | Description |
---|---|
Giant | Causes the character to permanently be Giant size |
Mega | Causes the character to permanently be Mega size |
Mini | Causes the character to permanently be Mini size |
Tiny | Causes the character to permanently be Tiny size |
Flower | Causes the character to permanently have the Flower status |
Bunny | Causes the character to permanently have a Bunny Hood |
Metal | Causes the character to permanently be Metal |
Gold | Causes the character to permanently be Golden |
Clear | Causes the character to permanently be Clear |
Tail | Causes the character to permanently have a Super Leaf Tail |
Rocket Belt | Causes the character to permanently have a Rocket Belt |
Screw Attack | Causes the character to permanently have a Screw Attack |
Reflect | Causes the character to permanently have a Franklin Badge |
Longshot | Causes the character to permanently have a Longshot |
Knockback Dealt Multiplier | Adjusts the amount of Knockback the character deals |
Knockback Received Multiplier | Adjusts the amount of Knockback the character Receives |
Damage Dealt Multiplier | Adjusts the amount of Damage the character deals |
Damage Received Multiplier | Adjusts the amount of Damage the character Receives |
Shield Damage Multiplier | Adjusts the amount of Shield Damage the character deals |
Shield Damage Received Multiplier | Adjusts the amount of Shield Damage the character Receives |
Starting Percentage | Sets the starting percentage the character spawns with |
Stock Count | Sets the number of stocks the character has |
Cannot Pick Up Items | Causes the character to be unable to pick up items |
Cannot Pick Up Items When Leading | Causes the character to be unable to pick up items when they are in the lead |
Immunity to Items | Causes the character to be immune to items |
Only Damage-able by Items | Causes the character to be immune to everything except items (does not grant immunity to Poke Ball Pokémon or Assist Fighters) |
Can only deal damage with Items | Causes the character to only deal damage with items (including Poke Ball Pokémon and Assist Fighters) |
Random Disabled Move | Causes the character to start the match with a move or action disabled. The disabled move periodically changes throughout the match. |
Weight Multiplier | Adjusts the Weight of the character |
Air Speed Multiplier | Adjusts the Air Speed of the character |
Air Acceleration Multiplier | Adjusts the Air Acceleration of the character |
Air Friction Multiplier | Adjusts the Air Friction of the character. If set to 0, when the character goes airborne outside of jumping they will have an Air Friction of 0.015 |
Falling Speed Multiplier | Adjusts the Fall Speed of the character |
Fast Falling Speed Multiplier | Adjusts the Fast Fall Speed of the character |
Gravity Multiplier | Adjusts the Gravity of the character |
Jump Height Multiplier | Adjusts the Jump Height of the character |
Traction Multiplier | Adjusts the Traction of the character |
Walk Speed Multiplier | Adjusts the Walk Speed of the character |
Initial Dash Speed Multiplier | Adjusts the Initial Dash Speed of the character |
Dash (Run / Sprint) Speed Multiplier | Adjusts the Run speed of the character |
Attack Frame Speed Multiplier | Applies a Frame Speed Multiplier to the character's attacks |
Balloon Knockback Speed Multiplier | Applies a Speed Multiplier to the Balloon Knockback formula for the character |
Tough Guy Modifier | Can give the character Passive Knockback Armor, in a range of 50 to 100 |
Throw Immunity Modifier | Can give the character throw immunity |
Stamina | Can set the character to Stamina Mode, causing them to take knockback as if they were at 0% and giving them an HP (Stamina) value. |
Can Only Gain Points By KO'ing CPUs | Causes the character to only gain score when KO'ing CPUs (including Assist Fighters) |
Can Only Gain Points with Flags | Causes the character to only gain score when using the Flag item |
Can Only Lose Points When KO'd by CPUs | Causes the character to only lose score when KO'd by CPUs (including Assist Fighters) |
Assist Fighters Grant Invincibility | Causes the character to be invincible while they have an active Assist Fighter |
Cannot Lose Score | Causes the character to be unable to lose score |
Underdog Boost | Causes the character to get a boost to Damage Dealt and Knockback Dealt and to receive less damage and knockback when far behind in Score. Has a chance to give the player a Final Smash or item |
Hazard Floor | Can set the stage to have Fire Floor, Ice Floor, Zap Floor, Slumber Floor, or Sticky Floor |
Hazard Platform | Can set the stage to have Fire Platforms, Ice Platforms, Zap Platforms, Slumber Platforms, or Sticky Platforms |
Hazard Immunity | Gives the character immunity to Fire, Ice, Zap, Slumber, and Sticky Floor/Platform Hazards |
Bob-omb Zone | Causes Bob-Ombs to rain and spawn on walking on the ground at high frequency from the start of the match |
Spawn with Item | Select an item for the character to spawn with at the start of the match and whenever they respawn. Specific Assist Fighters or Pokemon can be set. |
Infinite Smash Meter | Causes Smash-Links to cost 0 Smash Meter but prevents Power Shield and Final Smash Attacks from being used from Smash Meter |
Unable to Use Smash Meter | Causes the character to be unable to gain or use Smash Meter |
Unable to Use Assists | Causes the character to be unable to call Assists |
Powered Up Assists | Assists the character calls have increased power |
Bounty | This option causes the team to lose when a character on the team with this modifier runs out of stocks |
The Event Match can also include specific stage, character, and team requirements mapped to specific ports. Ports can be mapped to "Player", "Player or CPU", or "CPU". CPUs can be set to specific difficulty levels. Spirits can be assigned to any Fighter.
Players can share their Event Match rulesets online for other players to download and use.
Notes
This helps players create their own versions of Melee / Brawl event battles, and even their own Spirit Battles. Sharing them online allows for an endless amount of fun.