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Event Match Builder

In Smash 6 players can create custom Event Matches by placing Fighter Modifiers on a per-port level via Custom Smash.

Modifiers Table
Rule NameDescription
GiantCauses the character to permanently be Giant size
MegaCauses the character to permanently be Mega size
MiniCauses the character to permanently be Mini size
TinyCauses the character to permanently be Tiny size
FlowerCauses the character to permanently have the Flower status
BunnyCauses the character to permanently have a Bunny Hood
MetalCauses the character to permanently be Metal
GoldCauses the character to permanently be Golden
ClearCauses the character to permanently be Clear
TailCauses the character to permanently have a Super Leaf Tail
Rocket BeltCauses the character to permanently have a Rocket Belt
Screw AttackCauses the character to permanently have a Screw Attack
ReflectCauses the character to permanently have a Franklin Badge
LongshotCauses the character to permanently have a Longshot
Knockback Dealt MultiplierAdjusts the amount of Knockback the character deals
Knockback Received MultiplierAdjusts the amount of Knockback the character Receives
Damage Dealt MultiplierAdjusts the amount of Damage the character deals
Damage Received MultiplierAdjusts the amount of Damage the character Receives
Shield Damage MultiplierAdjusts the amount of Shield Damage the character deals
Shield Damage Received MultiplierAdjusts the amount of Shield Damage the character Receives
Starting PercentageSets the starting percentage the character spawns with
Stock CountSets the number of stocks the character has
Cannot Pick Up ItemsCauses the character to be unable to pick up items
Cannot Pick Up Items When LeadingCauses the character to be unable to pick up items when they are in the lead
Immunity to ItemsCauses the character to be immune to items
Only Damage-able by ItemsCauses the character to be immune to everything except items (does not grant immunity to Poke Ball Pokémon or Assist Fighters)
Can only deal damage with ItemsCauses the character to only deal damage with items (including Poke Ball Pokémon and Assist Fighters)
Random Disabled MoveCauses the character to start the match with a move or action disabled. The disabled move periodically changes throughout the match.
Weight MultiplierAdjusts the Weight of the character
Air Speed MultiplierAdjusts the Air Speed of the character
Air Acceleration MultiplierAdjusts the Air Acceleration of the character
Air Friction MultiplierAdjusts the Air Friction of the character. If set to 0, when the character goes airborne outside of jumping they will have an Air Friction of 0.015
Falling Speed MultiplierAdjusts the Fall Speed of the character
Fast Falling Speed MultiplierAdjusts the Fast Fall Speed of the character
Gravity MultiplierAdjusts the Gravity of the character
Jump Height MultiplierAdjusts the Jump Height of the character
Traction MultiplierAdjusts the Traction of the character
Walk Speed MultiplierAdjusts the Walk Speed of the character
Initial Dash Speed MultiplierAdjusts the Initial Dash Speed of the character
Dash (Run / Sprint) Speed MultiplierAdjusts the Run speed of the character
Attack Frame Speed MultiplierApplies a Frame Speed Multiplier to the character's attacks
Balloon Knockback Speed MultiplierApplies a Speed Multiplier to the Balloon Knockback formula for the character
Tough Guy ModifierCan give the character Passive Knockback Armor, in a range of 50 to 100
Throw Immunity ModifierCan give the character throw immunity
StaminaCan set the character to Stamina Mode, causing them to take knockback as if they were at 0% and giving them an HP (Stamina) value.
Can Only Gain Points By KO'ing CPUsCauses the character to only gain score when KO'ing CPUs (including Assist Fighters)
Can Only Gain Points with FlagsCauses the character to only gain score when using the Flag item
Can Only Lose Points When KO'd by CPUsCauses the character to only lose score when KO'd by CPUs (including Assist Fighters)
Assist Fighters Grant InvincibilityCauses the character to be invincible while they have an active Assist Fighter
Cannot Lose ScoreCauses the character to be unable to lose score
Underdog BoostCauses the character to get a boost to Damage Dealt and Knockback Dealt and to receive less damage and knockback when far behind in Score. Has a chance to give the player a Final Smash or item
Hazard FloorCan set the stage to have Fire Floor, Ice Floor, Zap Floor, Slumber Floor, or Sticky Floor
Hazard PlatformCan set the stage to have Fire Platforms, Ice Platforms, Zap Platforms, Slumber Platforms, or Sticky Platforms
Hazard ImmunityGives the character immunity to Fire, Ice, Zap, Slumber, and Sticky Floor/Platform Hazards
Bob-omb ZoneCauses Bob-Ombs to rain and spawn on walking on the ground at high frequency from the start of the match
Spawn with ItemSelect an item for the character to spawn with at the start of the match and whenever they respawn. Specific Assist Fighters or Pokemon can be set.
Infinite Smash MeterCauses Smash-Links to cost 0 Smash Meter but prevents Power Shield and Final Smash Attacks from being used from Smash Meter
Unable to Use Smash MeterCauses the character to be unable to gain or use Smash Meter
Unable to Use AssistsCauses the character to be unable to call Assists
Powered Up AssistsAssists the character calls have increased power
BountyThis option causes the team to lose when a character on the team with this modifier runs out of stocks

The Event Match can also include specific stage, character, and team requirements mapped to specific ports. Ports can be mapped to "Player", "Player or CPU", or "CPU". CPUs can be set to specific difficulty levels. Spirits can be assigned to any Fighter.

Players can share their Event Match rulesets online for other players to download and use.


Notes

This helps players create their own versions of Melee / Brawl event battles, and even their own Spirit Battles. Sharing them online allows for an endless amount of fun.