Skip to main content

Event Match Builder

In Smash 6 players can create custom Event Matches by placing Fighter Modifiers on a per-port level via Custom Smash.

The game will first ask for the number of Fighters participating. Then each Modifier is presented with it's possible choices and which Ports to apply the modifier to. For example, the player can set "Giant" to Enabled and apply it only to P1.

Some modifiers can't be applied to the same port at the same time.

Giant

Causes the character to permanently be Giant size.

  • Disabled
  • Enabled

Mega

Causes the character to permanently be Mega size.

  • Disabled
  • Enabled

Mini

Causes the character to permanently be Mini size.

  • Disabled
  • Enabled

Tiny

Causes the character to permanently be Tiny size.

  • Disabled
  • Enabled

Flower

Causes the character to permanently have the Flower status.

  • Disabled
  • Enabled

Bunny

Causes the character to permanently have a Bunny Hood.

  • Disabled
  • Enabled

Metal

Causes the character to permanently be Metal.

  • Disabled
  • Enabled

Gold

Causes the character to permanently be Golden.

  • Disabled
  • Enabled

Clear

Causes the character to permanently be Clear.

  • Disabled
  • Enabled

Tail

Causes the character to permanently have a Super Leaf Tail.

  • Disabled
  • Enabled

Rocket Belt

Causes the character to permanently have a Rocket Belt.

  • Disabled
  • Enabled

Screw Attack

Causes the character to permanently have a Screw Attack.

  • Disabled
  • Enabled

Reflect

Causes the character to permanently have a Franklin Badge.

  • Disabled
  • Enabled

Passive Knockback Armor

Causes the character to have Passive Knockback Armor.

  • Unchanged
  • A range from 1 to 100

Weight Multiplier

Adjusts the Weight of the character.

  • A range from 0.75 to 1.25, defaulting to 1

Knockback Dealt Multiplier

Adjusts the amount of Knockback the character deals.

  • A range from 0.5 to 2, defaulting to 1

Knockback Received Multiplier

Adjusts the amount of Knockback the character receives.

  • A range from 0.5 to 2, defaulting to 1

Damage Dealt Multiplier

Adjusts the amount of Damage the character deals.

  • A range from 0.5 to 2, defaulting to 1

Damage Received Multiplier

Adjusts the amount of Damage the character receives.

  • A range from 0.5 to 2, defaulting to 1

Shield Damage Multiplier

Adjusts the amount of Shield Damage the character deals.

  • A range from 0.5 to 2, defaulting to 1

Shield Damage Received Multiplier

Adjusts the amount of Shield Damage the character receives.

  • A range from 0.5 to 2, defaulting to 1

Walk Speed Multiplier

Adjusts the Walk Speed of the character

  • A range from 0.75 to 1.25, defaulting to 1

Initial Dash Speed Multiplier

Adjusts the Initial Dash Speed of the character.

  • A range from 0.75 to 1.25, defaulting to 1

Dash (Run / Sprint) Speed Multiplier

Adjusts the Run speed of the character.

  • A range from 0.75 to 1.25, defaulting to 1

Jump Height Multiplier

Adjusts the Jump Height of the character.

  • A range from 0.75 to 1.25, defaulting to 1

Air Speed Multiplier

Adjusts the Air Speed of the character.

  • A range from 0.75 to 1.25, defaulting to 1

Air Acceleration Multiplier

Adjusts the Air Acceleration of the character.

  • A range from 0.75 to 1.25, defaulting to 1

Air Friction Multiplier

Adjusts the Air Friction of the character. If set to 0, when the character goes airborne outside of jumping they will have an Air Friction of 0.015

  • A range from 0 to 1.25, defaulting to 1

Gravity Multiplier

Adjusts the Gravity of the character.

  • A range from 0.75 to 1.25, defaulting to 1

Fast Falling Speed Multiplier

Adjusts the Fast Fall Speed of the character.

  • A range from 0.75 to 1.25, defaulting to 1

Falling Speed Multiplier

Adjusts the Fall Speed of the character.

  • A range from 0.75 to 1.25, defaulting to 1

Landing Lag Multiplier

Adjusts the landing lag of the character.

  • A range from 0.75 to 1.25, defaulting to 1

Traction Multiplier

Adjusts the Traction of the character.

  • A range from 0.5 to 1.25, defaulting to 1

Endlag Frame Speed Multiplier

Adjusts the endlag of Tilts, Aerials, and Special Moves that hit a foe. Does not apply if the move is shielded. Works via a Frame Speed Multiplier that begins after the Active Frames of the move.

  • A range from 0.75 to 1.5, defaulting to 1

Hitlag Multiplier

Adjusts the Hitlag caused by the character's attacks.

  • A range from 0.75 to 1.25, defaulting to 1

Air Dodge Style

Adjusts the Air Dodge of the character. The Wavedash style functions identically to Melee's Air Dodge and allows for Wavedashing and Wavelanding.

  • Standard
  • Wavedash

Slide Off Protection

Adjusts the Slide-Off Protection of the character.

  • Enabled
  • Disabled

Ledge Trump

Determines whether the character is able to Ledge Trump. When disabled, the character will be unable to grab occupied ledges.

  • Enabled
  • Disabled

Balloon Knockback

Determines whether the character incurs Balloon Knockback when hit by an attack that would yield 32+ frames of hitstun.

  • Enabled
  • Disabled

Starting Percentage

Causes the character to start the match and respawn with the the specified percentage.

  • A range from 0 to 300, defaulting to 0

Stock Count

Causes the character to start the match with the specified number of stocks.

  • Same as Rules
  • A range from 1 to 5

Starting Smash Meter Percent

Causes the character to start the match with the specified amount of Smash Meter.

  • A range from 0 to 100, defaulting to 0

Can Use Items

Determines whether the character is able to use items.

  • Enabled
  • Disabled

Can Use Items When Leading

Determines whether the character is able to use items when they are in the lead.

  • Enabled
  • Disabled

Only Damage-able by Items

Causes the character to be immune to everything except items (does not grant immunity to Poke Ball Pokémon or Assist Fighters).

  • Disabled
  • Enabled

Throw Immunity

Causes the character to have Throw immunity.

  • Disabled
  • Enabled

Stamina Mode

Causes the character to function as if they were in Stamina Mode (Percent is HP remaining rather than damage taken. All knockback taken is treated as if the character was at 0% damage).

  • Disabled
  • A range from 10 to 300

Can Only Gain Points By KO'ing CPUs

Causes the character to only gain score when KO'ing CPUs (including Assist Fighters).

  • Disabled
  • Enabled

Can Only Lose Points When KO'd by CPUs

Causes the character to only lose score when KO'd by CPUs (including Assist Fighters).

  • Disabled
  • Enabled

Assist Fighters Grant Invincibility

Causes the character to be invincible while they have an active Assist Fighter.

  • Disabled
  • Enabled

Can Lose Score

Determines if the character can lose score.

  • Enabled
  • Disabled

Spawn with Item

Causes the character to spawn with the selected item at the start of the match and whenever they respawn.

  • Disabled
  • Random
  • Pokeball or Assist Trophy
  • Specific Item. If choosing Assist Trophy, Poke Ball, or Master Ball, "Random" can be chosen or a specific choice can be used. Some Assistants and Pokemon cannot be chosen.

Can Use Final Smash Attacks

Determines if the character is able to use Final Smash Attacks.

  • Enabled
  • Disabled

Can Use Parry

Determines if the character is able to perform a Parry.

  • Enabled
  • Disabled

Bounty

Causes the team to lose when a character on the team with this modifier runs out of stocks.

  • Disabled
  • Enabled

Notes

After choosing the Event Match Modifiers, the standard Rules options are specified and attached to the Event Match.

After choosing the Event Match modifiers and the standard Rules options, the game will ask if specific stage, character, and team requirements should be applied to the Event. If so, the requirements are attached to the Event.

When done, the Event is saved as a Custom Smash Preset. Players can share their Event Match rulesets online for other players to download and use. The game also comes with many non-editable non-removable presets by default.

This helps players create their own versions of Melee / Brawl event battles and enjoy events created by others.