Event Match Builder
In Smash 6 players can create custom Event Matches by placing Fighter Modifiers on a per-port level via Custom Smash.
The game will first ask for the number of Fighters participating. Then each Modifier is presented with it's possible choices and which Ports to apply the modifier to. For example, the player can set "Giant" to Enabled and apply it only to P1.
Some modifiers can't be applied to the same port at the same time.
Giant
Causes the character to permanently be Giant size.
- Disabled
- Enabled
Mega
Causes the character to permanently be Mega size.
- Disabled
- Enabled
Mini
Causes the character to permanently be Mini size.
- Disabled
- Enabled
Tiny
Causes the character to permanently be Tiny size.
- Disabled
- Enabled
Flower
Causes the character to permanently have the Flower status.
- Disabled
- Enabled
Bunny
Causes the character to permanently have a Bunny Hood.
- Disabled
- Enabled
Metal
Causes the character to permanently be Metal.
- Disabled
- Enabled
Gold
Causes the character to permanently be Golden.
- Disabled
- Enabled
Clear
Causes the character to permanently be Clear.
- Disabled
- Enabled
Tail
Causes the character to permanently have a Super Leaf Tail.
- Disabled
- Enabled
Rocket Belt
Causes the character to permanently have a Rocket Belt.
- Disabled
- Enabled
Screw Attack
Causes the character to permanently have a Screw Attack.
- Disabled
- Enabled
Reflect
Causes the character to permanently have a Franklin Badge.
- Disabled
- Enabled
Passive Knockback Armor
Causes the character to have Passive Knockback Armor.
- Unchanged
- A range from 1 to 100
Weight Multiplier
Adjusts the Weight of the character.
- A range from 0.75 to 1.25, defaulting to 1
Knockback Dealt Multiplier
Adjusts the amount of Knockback the character deals.
- A range from 0.5 to 2, defaulting to 1
Knockback Received Multiplier
Adjusts the amount of Knockback the character receives.
- A range from 0.5 to 2, defaulting to 1
Damage Dealt Multiplier
Adjusts the amount of Damage the character deals.
- A range from 0.5 to 2, defaulting to 1
Damage Received Multiplier
Adjusts the amount of Damage the character receives.
- A range from 0.5 to 2, defaulting to 1
Shield Damage Multiplier
Adjusts the amount of Shield Damage the character deals.
- A range from 0.5 to 2, defaulting to 1
Shield Damage Received Multiplier
Adjusts the amount of Shield Damage the character receives.
- A range from 0.5 to 2, defaulting to 1
Walk Speed Multiplier
Adjusts the Walk Speed of the character
- A range from 0.75 to 1.25, defaulting to 1
Initial Dash Speed Multiplier
Adjusts the Initial Dash Speed of the character.
- A range from 0.75 to 1.25, defaulting to 1
Dash (Run / Sprint) Speed Multiplier
Adjusts the Run speed of the character.
- A range from 0.75 to 1.25, defaulting to 1
Jump Height Multiplier
Adjusts the Jump Height of the character.
- A range from 0.75 to 1.25, defaulting to 1
Air Speed Multiplier
Adjusts the Air Speed of the character.
- A range from 0.75 to 1.25, defaulting to 1
Air Acceleration Multiplier
Adjusts the Air Acceleration of the character.
- A range from 0.75 to 1.25, defaulting to 1
Air Friction Multiplier
Adjusts the Air Friction of the character. If set to 0, when the character goes airborne outside of jumping they will have an Air Friction of 0.015
- A range from 0 to 1.25, defaulting to 1
Gravity Multiplier
Adjusts the Gravity of the character.
- A range from 0.75 to 1.25, defaulting to 1
Fast Falling Speed Multiplier
Adjusts the Fast Fall Speed of the character.
- A range from 0.75 to 1.25, defaulting to 1
Falling Speed Multiplier
Adjusts the Fall Speed of the character.
- A range from 0.75 to 1.25, defaulting to 1
Landing Lag Multiplier
Adjusts the landing lag of the character.
- A range from 0.75 to 1.25, defaulting to 1
Traction Multiplier
Adjusts the Traction of the character.
- A range from 0.5 to 1.25, defaulting to 1
Endlag Frame Speed Multiplier
Adjusts the endlag of Tilts, Aerials, and Special Moves that hit a foe. Does not apply if the move is shielded. Works via a Frame Speed Multiplier that begins after the Active Frames of the move.
- A range from 0.75 to 1.5, defaulting to 1
Hitlag Multiplier
Adjusts the Hitlag caused by the character's attacks.
- A range from 0.75 to 1.25, defaulting to 1
Air Dodge Style
Adjusts the Air Dodge of the character. The Wavedash style functions identically to Melee's Air Dodge and allows for Wavedashing and Wavelanding.
- Standard
- Wavedash
Slide Off Protection
Adjusts the Slide-Off Protection of the character.
- Enabled
- Disabled
Ledge Trump
Determines whether the character is able to Ledge Trump. When disabled, the character will be unable to grab occupied ledges.
- Enabled
- Disabled
Balloon Knockback
Determines whether the character incurs Balloon Knockback when hit by an attack that would yield 32+ frames of hitstun.
- Enabled
- Disabled
Starting Percentage
Causes the character to start the match and respawn with the the specified percentage.
- A range from 0 to 300, defaulting to 0
Stock Count
Causes the character to start the match with the specified number of stocks.
- Same as Rules
- A range from 1 to 5
Starting Smash Meter Percent
Causes the character to start the match with the specified amount of Smash Meter.
- A range from 0 to 100, defaulting to 0
Can Use Items
Determines whether the character is able to use items.
- Enabled
- Disabled
Can Use Items When Leading
Determines whether the character is able to use items when they are in the lead.
- Enabled
- Disabled
Only Damage-able by Items
Causes the character to be immune to everything except items (does not grant immunity to Poke Ball Pokémon or Assist Fighters).
- Disabled
- Enabled
Throw Immunity
Causes the character to have Throw immunity.
- Disabled
- Enabled
Stamina Mode
Causes the character to function as if they were in Stamina Mode (Percent is HP remaining rather than damage taken. All knockback taken is treated as if the character was at 0% damage).
- Disabled
- A range from 10 to 300
Can Only Gain Points By KO'ing CPUs
Causes the character to only gain score when KO'ing CPUs (including Assist Fighters).
- Disabled
- Enabled
Can Only Lose Points When KO'd by CPUs
Causes the character to only lose score when KO'd by CPUs (including Assist Fighters).
- Disabled
- Enabled
Assist Fighters Grant Invincibility
Causes the character to be invincible while they have an active Assist Fighter.
- Disabled
- Enabled
Can Lose Score
Determines if the character can lose score.
- Enabled
- Disabled
Spawn with Item
Causes the character to spawn with the selected item at the start of the match and whenever they respawn.
- Disabled
- Random
- Pokeball or Assist Trophy
- Specific Item. If choosing Assist Trophy, Poke Ball, or Master Ball, "Random" can be chosen or a specific choice can be used. Some Assistants and Pokemon cannot be chosen.
Can Use Final Smash Attacks
Determines if the character is able to use Final Smash Attacks.
- Enabled
- Disabled
Can Use Parry
Determines if the character is able to perform a Parry.
- Enabled
- Disabled
Bounty
Causes the team to lose when a character on the team with this modifier runs out of stocks.
- Disabled
- Enabled
Notes
After choosing the Event Match Modifiers, the standard Rules options are specified and attached to the Event Match.
After choosing the Event Match modifiers and the standard Rules options, the game will ask if specific stage, character, and team requirements should be applied to the Event. If so, the requirements are attached to the Event.
When done, the Event is saved as a Custom Smash Preset. Players can share their Event Match rulesets online for other players to download and use. The game also comes with many non-editable non-removable presets by default.
This helps players create their own versions of Melee / Brawl event battles and enjoy events created by others.