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Event Match Builder

In Smash 6 players can create custom Event Matches by placing Fighter Modifiers on a per-port level via Custom Smash.

The game will first ask for the number of Fighters participating. Then each Modifier is presented with its possible choices and which Ports to apply the modifier to. For example, the player can set "Giant" to Enabled and apply it only to P1.

Some modifiers can't be applied to the same port at the same time.

Giant​

Causes the character to permanently be Giant size.

  • Disabled
  • Enabled

Mega​

Causes the character to permanently be Mega size.

  • Disabled
  • Enabled

Mini​

Causes the character to permanently be Mini size.

  • Disabled
  • Enabled

Tiny​

Causes the character to permanently be Tiny size.

  • Disabled
  • Enabled

Flower​

Causes the character to permanently have the Flower status.

  • Disabled
  • Enabled

Bunny​

Causes the character to permanently have a Bunny Hood.

  • Disabled
  • Enabled

Metal​

Causes the character to permanently be Metal.

  • Disabled
  • Enabled

Gold​

Causes the character to permanently be Golden.

  • Disabled
  • Enabled

Clear​

Causes the character to permanently be Clear.

  • Disabled
  • Enabled

Tail​

Causes the character to permanently have a Super Leaf Tail.

  • Disabled
  • Enabled

Rocket Belt​

Causes the character to permanently have a Rocket Belt.

  • Disabled
  • Enabled

Screw Attack​

Causes the character to permanently have a Screw Attack.

  • Disabled
  • Enabled

Reflect​

Causes the character to permanently have a Franklin Badge.

  • Disabled
  • Enabled

Overdrive​

Each character in the game has their own "Overdrive" preset. An Overdrive preset consists of a collection of the other Custom Smash modifiers in a configuration specific to that character, with the intention of delivering a more Melee-style experience.

  • Disabled
  • Enabled

Passive Knockback Armor​

Causes the character to have Passive Knockback Armor.

  • Unchanged
  • A range from 1 to 100

Weight Multiplier​

Adjusts the Weight of the character.

  • A range from 0.75 to 1.25, defaulting to 1

Knockback Dealt Multiplier​

Adjusts the amount of Knockback the character deals.

  • A range from 0.5 to 2, defaulting to 1

Knockback Received Multiplier​

Adjusts the amount of Knockback the character receives.

  • A range from 0.5 to 2, defaulting to 1

Damage Dealt Multiplier​

Adjusts the amount of Damage the character deals.

  • A range from 0.5 to 2, defaulting to 1

Damage Received Multiplier​

Adjusts the amount of Damage the character receives.

  • A range from 0.5 to 2, defaulting to 1

Shield Damage Multiplier​

Adjusts the amount of Shield Damage the character deals.

  • A range from 0.5 to 2, defaulting to 1

Shield Damage Received Multiplier​

Adjusts the amount of Shield Damage the character receives.

  • A range from 0.5 to 2, defaulting to 1

Walk Speed Multiplier​

Adjusts the Walk Speed of the character

  • A range from 0.75 to 1.25, defaulting to 1

Initial Dash Speed Multiplier​

Adjusts the Initial Dash Speed of the character.

  • A range from 0.75 to 1.25, defaulting to 1

Dash (Run / Sprint) Speed Multiplier​

Adjusts the Run speed of the character.

  • A range from 0.75 to 1.25, defaulting to 1

Jump Height Multiplier​

Adjusts the Jump Height of the character.

  • A range from 0.75 to 1.25, defaulting to 1

Air Speed Multiplier​

Adjusts the Air Speed of the character.

  • A range from 0.75 to 1.25, defaulting to 1

Air Acceleration Multiplier​

Adjusts the Air Acceleration of the character.

  • A range from 0.75 to 1.25, defaulting to 1

Air Friction Multiplier​

Adjusts the Air Friction of the character. If set to 0, when the character goes airborne outside of jumping their Air Friction will be 0.015.

  • A range from 0 to 1.25, defaulting to 1

Gravity Multiplier​

Adjusts the Gravity of the character.

  • A range from 0.75 to 1.25, defaulting to 1

Fast Falling Speed Multiplier​

Adjusts the Fast Fall Speed of the character.

  • A range from 0.75 to 1.25, defaulting to 1

Falling Speed Multiplier​

Adjusts the Fall Speed of the character.

  • A range from 0.75 to 1.25, defaulting to 1

Landing Lag Multiplier​

Adjusts the landing lag of the character.

  • A range from 0.75 to 1.25, defaulting to 1

Traction Multiplier​

Adjusts the Traction of the character.

  • A range from 0.5 to 1.25, defaulting to 1

Endlag Frame Speed Multiplier​

Adjusts the endlag of Tilts, Aerials, and Special Moves that hit a foe. Does not apply if the move is shielded. Works via a Frame Speed Multiplier that begins after the Active Frames of the move.

  • A range from 0.75 to 1.75, defaulting to 1

Attack Frame Speed Multiplier​

Applies a Frame Speed Multiplier that starts on Frame 3 for every move and goes through the entire animation.

  • A range from 0.75 to 1.75, defaulting to 1

Air Dodge Style​

Adjusts the Air Dodge of the character. The Wavedash style causes the character's Air Dodge to function identically to a Smash Melee Air Dodge and allows for Wavedashing / Wavelanding.

  • Standard
  • Wavedash

Slide Off Protection​

Adjusts the Slide-Off Protection of the character.

  • Enabled
  • Disabled

Balloon Knockback​

Determines whether the character incurs "Balloon Knockback" style launching when hit by an attack that would yield 32+ frames of hitstun.

  • Enabled
  • Disabled

Ledge Trump​

Determines whether the character is able to Ledge Trump. When disabled, the character will be unable to grab occupied ledges.

  • Enabled
  • Disabled

Starting Percentage​

Causes the character to start the match and respawn with the the specified percentage.

  • A range from 0 to 300, defaulting to 0

Stock Count​

Causes the character to start the match with the specified number of stocks.

  • Same as Rules
  • A range from 1 to 5

Starting Smash Meter Percent​

Causes the character to start the match with the specified amount of Smash Meter.

  • A range from 0 to 100, defaulting to 0

Can Use Items​

Determines whether the character is able to use items.

  • Enabled
  • Disabled

Can Use Items When Leading​

Determines whether the character is able to use items when they are in the lead.

  • Enabled
  • Disabled

Only Damage-able by Items​

Causes the character to be immune to everything except items (does not grant immunity to Poke Ball Pokémon or Assist Fighters).

  • Disabled
  • Enabled

Stamina Mode​

Causes the character to function as if they were in Stamina Mode (Percent is HP remaining rather than damage taken. All knockback taken is treated as if the character was at 20% damage).

  • Disabled
  • A range from 10 to 300

Can Only Gain Points By KO'ing CPUs​

Causes the character to only gain score when KO'ing CPUs (including Assist Fighters).

  • Disabled
  • Enabled

Can Only Lose Points When KO'd by CPUs​

Causes the character to only lose score when KO'd by CPUs (including Assist Fighters).

  • Disabled
  • Enabled

Assist Fighters Grant Invincibility​

Causes the character to be invincible while they have an active Assist Fighter.

  • Disabled
  • Enabled

Can Lose Score​

Determines if the character can lose score.

  • Enabled
  • Disabled

Spawn with Item​

Causes the character to spawn with the selected item at the start of the match and whenever they respawn.

  • Disabled
  • Random
  • Pokeball or Assist Trophy
  • Specific Item. If choosing Assist Trophy, Poke Ball, or Master Ball, "Random" can be chosen or a specific choice can be used. Some Assistants and Pokemon cannot be chosen.

Can Use Final Smash Attacks​

Determines if the character is able to use Final Smash Attacks.

  • Enabled
  • Disabled

Can Use Perfect Shield (Parry)​

Determines if the character is able to perform a Perfect Shield (Parry).

  • Enabled
  • Disabled

Bounty​

Causes the team to lose when a character on the team with this modifier runs out of stocks.

  • Disabled
  • Enabled

Creating an Event​

After choosing the Event Match Modifiers, the standard Rules options are specified and attached to the Event Match.

After choosing the Event Match modifiers and the standard Rules options, the game will ask if specific stage, character, and team requirements should be applied to the Event. If so, the requirements are attached to the Event.

When done, the Event is saved as a Custom Smash Preset. Players can share their Event Match rulesets online for other players to download and use. The game also comes with many non-editable non-removable presets by default.


Why It Matters​

This helps players create their own versions of Melee / Brawl event battles and enjoy events created by others. It's another level of customization that allows the player to play however they want.