Stage Builder Tools
The Stage Builder in Smash 6 supports the following features:
- Red, blue, and green switches, like those found in the Princess Peach's Castle stage, which can be mapped to make blocks, terrain, or hazards appear/disappear
- Rails and Gears can be attached to Targets and hazards
- Terrain, Hazards, and Targets on Rails or Gears can be set to ignore other Terrain (passing through it)
- Rails can have Step Points marked. The start and end points are also considered steps. Each step can have a different speed set.
- Cycle delay timers can be put on Rails and Gears, which can be used to pause it at the end of a step
- Break the Targets Targets support a higher max speed value
- Fighter Spawn Positions can be set
- Items can be placed manually on the stage (or in the air), and will appear at the specified location when the stage loads. Some items can be set to "does not disappear" or "respawns at this location when it disappears".
- When the Flag item is set, it can be given a Team Color and a corresponding Capture Zone. When a Capture Zone is set, the Flag can only be used while in that corresponding Capture Zone. The Capture Zone can be set to only activate if a Flag of a particular Team color is present in it. This allows players to create Capture the Flag stages.
- When the Soccer Ball item is set, it's floatiness can be adjusted. It can also be set to stay at a fixed damage value.
- New materials and terrain types
- New backgrounds, including the animated background from Melee Break the Targets
- Duplicate Selection function
- Ability to assign a franchise playlist to a the stage, instead of just a specific song
- A collection of premade platforms and blocks
- A warp-zone-capable platform
- A 1-way warp-zone connection
- A Force-Field tool/hazard, which prevents Fighters from passing through it but allows items and other objects to pass through it
- Spikes can be placed as a hazard object
- Shy Guys, Koopas, Paratroopas, Goombas, Bullet Bill Launchers, and Podoboos can be set as Enemies on the course. They can be set to have a respawn delay or not to respawn.
- Cannons can launch items if an item falls or is thrown into one
- A Modifier Zone background element that allows certain character stats to be adjusted while in the zone. This includes multipliers for Air Speed, Air Acceleration, Air Friction, Falling Speed, Fast Falling Speed, Gravity, Traction, Walk Speed, Initial Dash Speed, Run Speed, and Traction
- The same stats that a Modifier Zone can adjust can also be set for the entire course, without using the Modifier Zone. If this is done, a notification will appear when the player loads into the course, showing the adjusted stats.
Notes
The expanded set of tools allow for even cooler creations.