Show Me Your Moves
In Smash 6, players can create Combo Clips while in Training Mode, then upload these to Shared Content. Other players are then able to download the Combo Clips and try to repeat what they see. The Combo Clips are at most 15 seconds long, but will automatically be clipped shorter if the CPU is KO’d, the CPU is out of hitstun for a significant duration, or no attacks are input by the player for a significant duration.
The mode supports sample playback of the player who created it, with input display for both the player character and CPU character. When a player is browsing uploaded Combo Clips via Shared Content, they can specify the character doing the combo and the character on the receiving end of the combo.
This Ken Strings video is a great example of what this mode would be capable of.
Training mode has been updated to be able to set the CPU's Directional-Influence and actions in response to whatever the player character is doing. For example, “When I (the CPU) get hit by [this move] set my DI to [this direction] and perform [this action] on the first actionable frame.” Whenever the CPU gets hit by a move, a new event is added to the combo list. A player can then edit that list as needed to adjust CPU behavior in response to each event. This is required for Smash because a lot of stylish combos are actually combo strings and the CPU may temporarily leave hitstun.
Notes
This can showcase cool combos a character can do, being a challenge and training tool at the same time.