Default Button Mapping
The Default Controls preset cannot be modified. Custom controller configuration presets need to be assigned to a name tag. Players may also adjust their controls temporarily without creating a name tag by using the edit controls button in their port window on the Character Select Screen.
Below is the new default button mapping for the Nintendo Switch 2 Pro Controller. In this game, GL and GR act as unique inputs and not just remaps to other buttons.
| Button | Action |
|---|---|
| ZL | Shield |
| ZR | Shield |
| L | Jump |
| R | Grab |
| A | Attack |
| B | Special |
| X | Jump |
| Y | Jump |
| Left-Stick | Movement & Directional Input |
| D-Pad-Up | Movement & Directional Input |
| D-Pad-Down | Movement & Directional Input |
| D-Pad-Left | Movement & Directional Input |
| D-Pad-Right | Movement & Directional Input |
| Right-Stick | Tilts |
| Left-Stick-Click | Up-Special |
| Right-Stick-Click | Up-Smash |
| Plus | Pause |
| Minus | Taunt |
| GL | Assist 1 & Tag-In 1 |
| GR | Assist 2 & Tag-In 2 |
| -------------------------------------------------- | -------------------------------------------------- |
| Rumble | Enabled |
| Attack + Special = Smash Attack | Enabled |
| Stick Flick Smash Attacks | Enabled |
| Stick Jump | Disabled |
| Stick Sensitivity | Normal |
| Input Latency (Offline) | 0 |
Additional non-removal non-editable presets will also be built into the game. These are the default with some modifications:
- Paddleless: Assist 1 & Tag-In 1 on Left-Stick-Click, Assist 2 & Tag-In 2 on Right-Stick-Click
- GCN: Assist 1 & Tag-In 1 on D-Pad-Up, Assist 2 & Tag-In 2 on D-Pad-Down, Overdrive on ZL, Shield on L, Shield on R, Grab on Z