Default Button Mapping
The Default Controls preset cannot be modified. Custom controller configuration presets need to be assigned to a name tag. Players may also adjust their controls temporarily without creating a name tag by using the edit controls button in their port window on the Character Select Screen.
Below is the new default button mapping for the Nintendo Switch 2 Pro Controller. In this game, GL and GR act as unique inputs and not just remaps to other buttons.
Button | Action |
---|---|
ZL | Shield |
ZR | Shield |
L | Jump |
R | Grab |
A | Attack |
B | Special |
X | Jump |
Y | Jump |
Left-Stick | Movement & Directional Input |
D-Pad-Up | Movement & Directional Input |
D-Pad-Down | Movement & Directional Input |
D-Pad-Left | Movement & Directional Input |
D-Pad-Right | Movement & Directional Input |
Right-Stick | Tilts |
Left-Stick-Click | Up-Special |
Right-Stick-Click | Up-Smash |
Plus | Pause |
Minus | Taunt |
GL | Assist 1 & Tag-In 1 |
GR | Assist 2 & Tag-In 2 |
-------------------------------------------------- | -------------------------------------------------- |
Rumble | Enabled |
Attack + Special = Smash Attack | Enabled |
Stick Flick Smash Attacks | Enabled |
Stick Jump | Disabled |
Stick Sensitivity | Normal |
D-Pad Movement Speed | Walk |
Input Latency (Offline) | 0 |
Additional non-removal non-editable presets will also be built into the game. These are the default with some modifications:
- Paddle-less: Assist 1 & Tag-In 1 on D-Pad-Up, Assist 2 & Tag-In 2 on D-Pad-Down, Overdrive on L
- GCN: Assist 1 & Tag-In 1 on D-Pad-Up, Assist 2 & Tag-In 2 on D-Pad-Down, Overdrive on ZL, Shield on L, Shield on R, Grab on Z