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Default Button Mapping

The Default Controls preset cannot be modified. Custom controller configuration presets need to be assigned to a name tag. Players may also adjust their controls temporarily without creating a name tag by using the edit controls button in their port window on the Character Select Screen.

Below is the new default button mapping for the Nintendo Switch 2 Pro Controller. In this game, GL and GR act as unique inputs and not just remaps to other buttons.

ButtonAction
ZLShield
ZRShield
LJump
RGrab
AAttack
BSpecial
XJump
YJump
Left-StickMovement & Directional Input
D-Pad-UpMovement & Directional Input
D-Pad-DownMovement & Directional Input
D-Pad-LeftMovement & Directional Input
D-Pad-RightMovement & Directional Input
Right-StickTilts
Left-Stick-ClickUp-Special
Right-Stick-ClickUp-Smash
PlusPause
MinusTaunt
GLAssist 1 & Tag-In 1
GRAssist 2 & Tag-In 2
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RumbleEnabled
Attack + Special = Smash AttackEnabled
Stick Flick Smash AttacksEnabled
Stick JumpDisabled
Stick SensitivityNormal
D-Pad Movement SpeedWalk
Input Latency (Offline)0

Additional non-removal non-editable presets will also be built into the game. These are the default with some modifications:

  • Paddle-less: Assist 1 & Tag-In 1 on D-Pad-Up, Assist 2 & Tag-In 2 on D-Pad-Down, Overdrive on L
  • GCN: Assist 1 & Tag-In 1 on D-Pad-Up, Assist 2 & Tag-In 2 on D-Pad-Down, Overdrive on ZL, Shield on L, Shield on R, Grab on Z