Button Mapping Options
D-Pad Movement
The D-pad buttons now support movement and directional input mappings.
- D-Pad-Up can be mapped to Up
- D-Pad-Left can be mapped to Left
- D-Pad-Right can be mapped to Right
- D-Pad-Down can be mapped to Down
D-Pad movement will have the character walk by default.
Run Button
A Run button now can be mapped. When the Run button is held down, all directional movement will have the character run. If the character is currently Walking when the Run button is pushed, they will automatically transition to Running. This includes after landing from a jump. The Run button also affects aerial drift and fast falling.
Button Assignments
The following buttons can now have actions assigned:
- Plus
- Minus
- Left-Stick-Click (L3)
- Right-Stick-Click (R3)
- GL
- GR
Action Assignments
These actions can now be mapped to any button:
- Tag 1 - Tapping the button calls the Assist. Holding the button Tags-In the standby character.
- Tag 2 - Tapping the button calls the Assist. Holding the button Tags-In the standby character.
- Pause
- Up-Special
- Up-Smash
- Run
- Taunt
- Nothing (Unassigned)
Why It Matters
These new Button Mapping options allow for even more button layouts, and can be leveraged to reduce finger movement.
D-Pad movement may help for players used to it from traditional 2D Fighters or other 2D Platforming games.