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Button Mapping Options

D-Pad Movement

The D-pad buttons now support movement and directional input mappings.

  • D-Pad-Up can be mapped to Up
  • D-Pad-Left can be mapped to Left
  • D-Pad-Right can be mapped to Right
  • D-Pad-Down can be mapped to Down

D-Pad movement will have the character walk by default.

Run Button

A Run button now can be mapped. When the Run button is held down, all directional movement will have the character run. If the character is currently Walking when the Run button is pushed, they will automatically transition to Running. This includes after landing from a jump. The Run button also effects aerial drift and fast falling.

Button Assignments

The following buttons can now have actions assigned:

  • Plus
  • Minus
  • Left-Stick-Click
  • Right-Stick-Click
  • GL
  • GR
  • Capture
  • C (Chat)
  • GCN Lightly Pressed Trigger
  • GCN Fully Pressed Trigger

Action Assignments

These actions can now be mapped to any button:

  • Assist 1 & Tag 1 - Tapping the button calls the Assist. Holding the button Tags-In the standby character.
  • Assist 2 & Tag 2 - Tapping the button calls the Assist. Holding the button Tags-In the standby character.
  • Pause
  • Up-Special
  • Up-Smash
  • Run
  • Taunt
  • Nothing (Unassigned)

Notes

These new Button Mapping options available in Smash 6 allow for even more specific button layouts.