Button Mapping Options
The D-pad buttons now support movement and directional input mappings.
- D-Pad-Up can be mapped to Up
- D-Pad-Left can be mapped to Left
- D-Pad-Left can be mapped to Right
- D-Pad-Down can be mapped to Down
The player can set D-Pad movement to Walk or Sprint. Walk makes the D-Pad simulate "light presses" of the left stick, while Sprint simulates "full presses".
The Right-Stick is split into separate directional inputs, which can all have unique actions assigned to them:
- A mapping for Right-Stick-Up
- A mapping for Right-Stick-Down
- A mapping for Right-Stick-Left/Right
The Left-Stick is also split into separate directional inputs, which can all have unique actions assigned to them:
- A mapping for Left-Stick-Up
- A mapping for Left-Stick-Down
- A mapping for Left-Stick-Left/Right
The following buttons can now have actions assigned:
- Plus
- Minus
- Left-Stick-Click
- Right-Stick-Click
The Tag-Team buttons can be mapped:
- Any button can now be mapped to Assist 1
- Any button can now be mapped to Assist 2
- Any button can now be mapped to Tag-In 1
- Any button can now be mapped to Tag-In 2
- Any button can now be mapped to Assist 1 / Tag-In 1. Tapping the button calls the Assist. Holding the button Tags-In the standby character.
- Any button can now be mapped to Assist 2 / Tag-In 2. Tapping the button calls the Assist. Holding the button Tags-In the standby character.
These actions can now be mapped to any button:
- Walk
- Sprint
- Direction Lock
- Final Smash Attack
- Smash-Link
- Up-Special
- Up-Smash
- Nothing (Unassigned)
Notes
The new Button Mapping options available in Smash 6 allow for even more specific button layouts.