Stages
Returning Nintendo Versus Stages

Returning Nintendo Versus Stages
Animal Crossing
- Smashville
ARMS
- Spring Stadium
Donkey Kong
- Jungle Japes
- Kongo Falls
Earthbound
- Fourside
- Onett
Fire Emblem
- Coliseum
F-Zero
- Big Blue
Ice Climber
- Summit
Kid Icarus
- Palutena's Temple
Kirby
- Fountain of Dreams
- Green Greens
- Halberd
- The Great Cave Offensive
Metroid
- Norfair
- Pyrosphere
Pikmin
- Distant Planet
Pokemon
- Kalos Pokemon League
- Pokemon Stadium
- Spear Pillar
Splatoon
- Moray Towers
Star Fox
- Corneria
- Lylat Cruise
Super Mario
- Luigi's Mansion
- New Donk City Hall
- Princess Peach's Castle
Super Smash Bros
- Battlefield
- Boxing Ring
- Final Destination
The Legend of Zelda
- Bridge of Eldin
- Gerudo Valley
- Great Plateau Tower
- Pirate Ship
- Temple
Wii
- Wii Fit Studio
Xenoblade Chronicles
- Cloud Sea of Alrest
- Guar Plain
Yoshi
- Yoshi's Island
- Yoshi's Story
Returning Guest Versus Stages

Returning Guest Versus Stages
New Nintendo Versus Stages To Consider
- Holosseum [Custom Robo Battle Revolution]
- Krazy Kremland [Donkey Kong Country 2]
- Lighthouse [Golden Sun]
- Artifact Temple [Metroid Prime]
- Crown City [Mario Kart World]
- Flower Kingdom [Super Mario Bros. Wonder]
- Toad Town [Paper Mario: The Origami King]
- Elysium (Aion Hanger) or Torigoth [Xenoblade Chronicles 2]
New Guest Versus Stages To Consider
- Kingdom of Zeal [Chrono Trigger]
- N. Sanity Beach [Crash Bandicoot]
- Cocoon [Final Fantasy XIII] (features a different aesthetic based on the Stage Type being played)
- The Hanging Edge (Normal Forms)
- The Gapra Whitewood (Battlefield Form)
- Palumpolum (Small Battlefield Form)
- Sanctum Skyfleet (Omega Forms)
- The Narthex (Barrier Forms)
- High Charity [Halo]
- Sky Lagoon [Mega Man X4]
- Tian Hong Yuan [Street Fighter 6]
- Forest Maze [Super Mario RPG]
- Tower of Salvation (Martel's Chamber) [Tales of Symphonia]
Boss Stages
Nintendo Boss Stages
- Mute City [F-Zero] (Black Shadow)
- Halberd Main Deck [Kirby] (Duon)
- Mysterious Dimension [Kirby] (Marx)
- Research Facility Exit [Super Smash Bros / F-Zero] (Meta Ridley)
- Final Destination (64) [Super Smash Bros] (Master Hand)
- Final Destination (Melee) [Super Smash Bros] (Master & Crazy Hand, Giga Bowser)
- Final Destination (Subspace) [Super Smash Bros] (Tabuu)
- Midair Stadium [Super Smash Bros] (Petey Piranha)
- Research Facility [Super Smash Bros] (Giga Ridley)
- The Lake [Super Smash Bros] (Rayquaza)
- The Ruined Hall [Super Smash Bros] (Galleom - 2nd Encounter)
- The Ruined Zoo [Earthbound] (Porky)
- The Wilds [Super Smash Bros] (Galleom - 1st Encounter)
- Ganon's Castle Ruins [The Legend of Zelda] (Ganon)
- Itorash [Metroid] (Raven Beak)
- Lake of Rage [Pokemon] (Red Gyarados)
- Bob-omb Battlefield [Super Mario] (Chain-Chomp)
- Wingo's Watchtower [Super Mario / Captain Toad] (Wingo)
- Inside The Moon [The Legend of Zelda] (Majora's Mask)
Guest Boss Stages
- Blue [BlazBlue] (Susanoo)
- Red Grave City [Devil May Cry] (Vergil)
- Ares Chamber [Granblue Fantasy] (Ares)
- Cyberworld Battle Grid [Mega Man] (Bass EXE)
- Frozen Throne [World of Warcraft] (The Lich King)
Other Stages
Stage Updates
Barrier Form Stages
- The vertical blast zone distance will match Battlefield if a 3-platform layout is being used. Otherwise, the vertical blast zone distance will match Final Destination.
Objective Mode Restrictions
When playing King of the Hill or Capture the Flag, some stages will be forced into their Hazards Off form if the Hazards On form was selected but is not supported.
Boxing Ring
- This stage is now considered a Super Smash Bros series stage rather than a Punch-Out stage. Music from any series can be played on it.
Cloud Sea of Alrest
- Lora and Jin can now appear as a Driver & Blade pair in the background.
Coliseum
- Characters from various Fire Emblem games can appear on the Hazards off and Barrier Forms.
- An Alternate Form is now available which adds Barriers to the Normal Hazards On Form.
Guar Plain
- The Normal Form of this stage is now the same as the Big Battlefield form.
Halberd
- The Hazards Off form of this stage starts on the Halberd's Main Deck and does not transition.
Kalos Pokémon League
This stage is unique in that it has a walled base, which generally makes recovery to the stage more difficult because players can't be protected under the stage. Therefore, an Alternate Form is now available for the following platform layouts, where each Alternate Form uses the same walled base stage that the Normal Form has:
- Alternate Battlefield Form
- Alternate Small Battlefield Form
- Alternate Omega Form
- Alternate Big Omega Form
- Alternate Big Battlefield Form
The player can cycle through Alternate Forms with the L and R buttons while hovering over the Alternate Form icon.
Palutena's Temple
- The Normal Form of this stage is now the same as its Battlefield Form, except the platforms are Super Soft Cloud Platforms.
Pokémon Stadium
This stage is essentially a Pokemon Stadium 3, though it is just called Pokemon Stadium. It uses the appearance of Pokemon Stadium 2 but has entirely different transformations.
The Hazards On form of Pokémon Stadium 2 now has 18 possible transformations, one for each Pokémon Type. These transformations feature different platform layouts rather than hazards. The stage starts on a random transformation and no longer has to transform back to Normal Type between transformations.
Each transformation lasts 50 seconds and the stage will take 10 seconds to transform to the next type.
| Type | Transformation |
|---|---|
| Normal | A 2-Platform Small Battlefield layout. |
| Fire | A 2-Platform Small Battlefield layout. The platforms gently move up and down (similar to Spear Pillar). |
| Psychic | A 2-Platform Small Battlefield layout. The platforms gently move left and right (similar to Town and City) |
| Poison | A 2-Platform Kalos Pokemon League layout. |
| Electric | A 2-Platform layout with two center platforms moving similarly to Kongo Jungle. |
| Fighting | A 3-Platform Battlefield layout. |
| Ghost | A 3-Platform Battlefield layout. The platforms may individually appear and disappear (similar to Fountain of Dreams). |
| Rock | A 3-Platform layout. The top platform is instead inline with the side platforms. |
| Grass | A 3-Platform layout where the top platform is longer than the side platforms (similar to a transformation of Yggdrasil's Altar) |
| Steel | A 1-platform layout. The platform moves in a circular motion (like a gear) in the center of the stage. |
| Dragon | A 1-platform layout. The platform moves horizontally across the stage. |
| Fairy | A 1-platform layout. The platform moves vertically in the center of the stage. |
| Ice | A 1-platform layout. The platform is static in the center of the stage. |
| Ground | A 0-Platform Final Destination Layout. |
| Flying | A 0-Platform Final Destination Layout, but two Super Soft cloud platforms are under and to the sides of the stage. |
| Bug | A 4-Platform Pyrosphere layout. |
| Water | A 4-Platform layout. 2 platforms are positioned similarly to the platforms from the Water Transformation of Pokémon Stadium 1, and then 2 more are placed in symmetry on the other half of the stage. |
| Dark | A 4-Platform layout, the inverse of the Water layout. |
Each type transformation is available as an Alternate Form.
Pyrosphere
- Ridley does not appear as a boss on the stage anymore.
- Metroids can appear as stage hazards.
- The right side platform layout now matches the left side (platforms are inward towards the center of the stage).
Spring Stadium
- The Arches have been removed on the Hazards Off form.
The Great Cave Offensive
- The Normal Form of this stage is now identical to it's Big Omega form.
Wii Fit Studio
- An Alternate Form is now available which adds Barriers to the Normal Hazards On Form.
Notes
Some Stages are intended to be post-launch DLC released with the associated DLC Fighter.