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Playable Fighter Updates

Below is the list of Playable Fighter specific changes made in the transition from SSBU to SSB6. The following items are not yet listed:

  • Smash-Links
  • Final Smash Attack Changes
  • Ultimate Final Smash Attacks

Banjo & Kazooie

  • Pressing Attack + Special during Breegull Blaster will cause Banjo to use his Forward-Tilt
  • Breegull Blaster eggs 1-6 deal increased damage
  • Every 7th egg spit out by Egg Firing will be a Golden Egg. The Golden Egg will stay on the ground like an item, and when picked up it is consumed. It gives a temporary damage and knockback buff to the consumer.
  • Removed Intangibility from aerial Shock Spring Jump

Bayonetta

  • Slightly increased Bullet Arts damage

Bowser

  • The Intangibility of Flying Slam is now Invincibility instead

Bowser Jr.

  • Bowser Jr can now use Abandon Ship during Clown Kart Dash, launching the exploding Clown Car forward.
  • Bowser Jr. can now use his standard Up-Aerial when outside of the Clown Cart.

Byleth

  • Reduced Down-Air strength

Captain Falcon

  • Updated Turnaround Dash animation to avoid sliding backwards for a few frames

Charizard

  • Pokémon Change now fails when Character Swap Special Moves are disabled
  • Charizard does not automatically switch to Squirtle when KO’d when Character Swap Special Moves are disabled
  • Charizard can be selected in Tag-Team mode even if Squirtle or Ivysaur have already been selected on the Team
  • Charizard can be selected on the Ranked 1v1 Character Select Screen even if Squirtle or Ivysaur have already been selected
  • Forward-air now auto-cancels from a short-hop
  • Pokémon Change now has 3 frames of startup

Cloud

  • Cross Slash Hit 2 and 3 now have 3 Frames of Startup
  • Removed Auto-Cancel window of Neutral Aerial, Up Aerial, and Back Aerial when not in Limit Break status

Corrin

  • Counter (Counter Surge) has been replaced by Dragon Surge, where Corrin enters Dragon form and stomps the ground, similar to the Counter effect of Counter Surge
  • The Intangibility on Dragon Ascent is now Invincibility instead

Diddy Kong

  • Diddy can now only pull a maximum of 3 Banana's per stock, and has a Banana meter similar to Banjo's Golden Feather meter
  • Bananas will disappear after hitting a character one time

Donkey Kong

  • If Donkey Kong is in the air and currently performing Cargo Carry, the only move he can use is Cargo-Up-Throw
  • Hand Slap deals increased damage to buried foes

Dr. Mario

  • The endlag of Dr. Tornado can be canceled by Super Jump Punch
  • Jab 1 and 2 now have 3 Frames of Startup
  • The Armor of grounded Dr. Tornado is now Intangibility instead and begins on Frame 3

Duck Hunt

  • The Clay Pigeon can now only be shot by inputting Side-Special
  • Trick Shot now has 3 Frames of Startup for generating the can and shooting the can

Falco

  • Increased reflector damage and speed multiplier to 1.4x
  • Jab 1 now has 3 Frames of Startup

Fox

  • Reduced travel distance of Fire Fox to match Falco's Fire Bird
  • Jab 1 and 2 now have 3 Frames of Startup

Ganondorf

  • Additional frames of armor are added to grounded Warlock Punch, so that there is no longer a gap before the first frame of the attack
  • Ganondorf has a new passive Fighter Ability called King of the Gerudo, giving Ganondorf immunity to Curse and causing his attacks to ignore Armor and break Counters
  • Flame Choke now has projectile invincibility during it's dash

Greninja

  • Counter (Substitute) has been replaced with Water Veil, which negates projectiles

Hero

  • A Critical Hit can no longer occur when Items are turned off in the Ruleset
  • Whack, Thwack, Metal Slash, Kaclang, and Hocus Pocus can no longer be in the Command Selection menu when Items are turned off in the Ruleset
  • Bang and Kaboom can appear together in the Command Selection Menu
  • Sizz and Sizzle can appear together in the Command Selection Menu
  • The MP Cost of Command Selection moves is now listed next to each item, instead of in a separate box, and the move does not have to be hovered over to see the MP cost
  • The Command Selection moves now show a unique icon per move next to the mana cost of each item
  • The MP Cost of Psyche Up is now 17 MP
  • The MP Cost of Snooze is now 18 MP
  • The MP Cost of Zoom is now 19 MP

Ice Climbers

  • None

Ike

  • Counter has been replaced by Radiance, which functions similarly to Hero's Kazap without the initial hit, and with a Blue Flame effect
  • Removed Armor from Aether

Incineroar

  • None

Inkling

  • Removed Bury Property from Splat Roller
  • Reduced Ink Cost of Splat Roller
  • Increased the amount of stage that can be inked at one time
  • Further reduced movement speed and jump height of foes standing in ink
  • Jab 2 now has 3 Frames of Startup

Isabelle

  • Increased knockback and damage of Neutral Attack
  • When Isabelle pummels a foe during a grab, if she does not currently have a pocketed item, she will be given a fixed pocketed item based on the character that was pummeled. For characters that can create projectiles, the pocketed item is one of their projectiles. For other characters, this will be a Food item.

Ivysaur

  • Pokémon Change now fails when Character Swap Special Moves are disabled
  • Ivysaur does not automatically switch to Squirtle when KO’d when Character Swap Special Moves are disabled
  • Ivysaur can be selected in Tag-Team mode even if Squirtle or Charizard have already been selected on the Team
  • Ivysaur can be selected on the Ranked 1v1 Character Select Screen even if Squirtle or Charizard have already been selected
  • Pokémon Change now has 3 frames of startup

Jigglypuff

  • Rest Intangibility is now Invincibility
  • Rest now has 3 Frames of Startup

Joker

  • Rebellion Gauge is now exclusively gained from absorbing attacks with Rebel's Guard
  • Rebellion Gauge is now emptied when Joker is KO'd
  • Tetrakarn is removed. Makarakarn always activates when down-special is used while Arsene is active
  • Removed Intangibility from Wings of Rebellion

Kazuya

  • Kazuya will now lose Rage Drive on the first missed Rage Drive attempt (Grab or Down-Special)
  • Kazuya will now lose Rage Drive upon taking 25% damage instead of 37%
  • Kazuya will now lose Rage Drive after 20 seconds have passed
  • Removed Intangibility from Down-Tilt
  • Removed Intangibility from Spinning Demon to Left Hook
  • Removed Reflector from Left Splits Kick
  • Electric Wind God Fist is now a "Just-Frame" attack, having only 1 frame for activation instead of 3 frames

Ken

  • Jab 1 (Light) now has 3 Frames of Startup
  • Down-Tilt (Light) now has 3 Frames of Startup
  • The armor on Focus Attack begins on Frame 3
  • Removed full-body Intangibility from aerial Shoryuken

King Dedede

  • King Dedede can now swallow inhaled foes, like Kirby
  • If King Dedede inhales a foe in the air, he will always immediately swallow them
  • The Intangibility frames Dedede has after he inhales a foe are now Invincibility
  • King Dedede can now hit Gordos with his hammer after tossing them without requiring an opponent to have hit the Gordo first
  • The full-body Intangibility of Super Dedede Jump is now Invincibility instead

King K. Rool

  • If K. Rool is in the air and sucks in an opponent with the Blunderbuss, he can only shoot them upwards
  • Gut Check will now fully restore King K. Rool's Belly Armor HP whenever the move is used
  • Gut Check is now just a Reflector

Kirby

  • If Kirby inhales a foe in the air, he will always immediately swallow them
  • Copy Power multiplier is increased to 1.25x
  • In Tag Team, Inhale can suck up characters from your own team
  • Jab 1 now has 3 Frames of Startup
  • None

Little Mac

  • Counter (Slip Counter) has been replaced by Power Charge, which functions similarly to Cloud's Limit Charge and charges Little Mac's Power Meter
  • The Power Meter 0.3x multiplier is now applied to damage received instead of damage dealt
  • Pummel damage increased to 2.5%
  • Removed Intangibility from aerial Jolt Haymaker
  • Removed Intangibility from aerial Rising Uppercut
  • Removed Super Armor from Little Mac's Smash-Attacks
  • Jab 1 and 2 now have 3 Frames of Startup
  • Neutral-Air now has 3 Frames of Startup
  • The Armor of Straight Lunge now begins on Frame 3

Lucario

  • Counter (Double Team) is replaced with Aura Charge, rapidly giving Lucario damage while the move is held
  • Added particle effect for initial launcher hitboxes of Up-Smash

Lucas

  • Jab 1 now has 3 Frames of Startup

Lucina

  • Counter only protects the direction the character is facing
  • Removed Intangibility from aerial Dolphin Slash
  • Added particle effect for initial launcher hitboxes of Up-Smash

Luigi

  • Super Jump Punch now has it's power scaled (reduced) when used as part of a combo
  • Removed Intangibility from aerial Super Jump Punch
  • Aerial Luigi Cyclone invincibility now starts on frame 3
  • Jab 1 now has 3 Frames of Startup

Mario

  • Jab 1 and 2 now have 3 Frames of Startup
  • Removed intangibility of aerial Super Jump Punch

Marth

  • Counter only protects the direction the character is facing
  • Removed Intangibility from aerial Dolphin Slash
  • Added particle effect for initial launcher hitboxes of Up-Smash

Mega Man

  • Removed Intangibility from Rush Coil

Meta Knight

  • Forward Tilt 2 and 3 now have 3 Frames of Startup

Mewtwo

  • Added particle effect for initial launcher hitboxes of Up-Smash

Mii Brawler

  • When this character is selected on the Character Select Screen, the default appearance is always the first in the list of choices
  • The Special Moves this character uses as the default (1, 1, 1, 1) have been changed to Flashing Mach Punch, Burning Dropkick, Thrust Uppercut, Feint Jump
  • Non-Default Special Moves cannot be used in Online Quickplay Ranked 1v1, Ratio Tag Team 3v3, or Team Attack Doubles
  • Counter (Counter Throw) only protects the direction the character is facing
  • Jab 1 and 2 now have 3 Frames of Startup

Mii Gunner

  • When this character is selected on the Character Select Screen, the default appearance is always the first in the list of choices
  • The Special Moves this character uses as the default (1, 1, 1, 1) have been changed to Laser Blaze, Gunner Missile, Arm Rocket, Bomb Drop
  • Non-Default Special Moves cannot be used in Online Quickplay Ranked 1v1, Ratio Tag Team 3v3, or Team Attack Doubles

Mii Swordfighter

  • When this character is selected on the Character Select Screen, the default appearance is always the first in the list of choices
  • The Special Moves this character uses as the default (1, 1, 1, 1) have been changed to Blurring Blade, Airborne Assault, Skyward Slash Dash, Power Thrust
  • Non-Default Special Moves cannot be used in Online Quickplay Ranked 1v1, Ratio Tag Team 3v3, or Team Attack Doubles
  • Counter (Blade Counter) only protects the direction the character is facing
  • Gale Stab (release) now has 3 Frames of Startup

Min-Min

  • The special effect of ARMS (Dragon Lasers, Ram Ram Fire, Megawatt Electricity) can only be used if Min Min has the ARMS Charge buff active.
  • Up-Smash now reflects projectiles at a 75 degree angle
  • Removed full-body Intangibility from ARMS Jump

Mr. Game & Watch

  • Removed Intangibility from aerial Fire
  • Removed Invincibility from Up-Smash
  • Removed Bury property from Down-Smash
  • Oil Panic Charges are now lost when KO'd
  • The number shown in the Flag that Mr. Game & Watch holds on his Character Select Screen is randomly determined (from 1-9) each time the character is selected
  • Rapid Jab Finisher now has 3 Frames of Startup
  • Oil Panic Overload now has 3 Frames of Startup

Mythra

  • Swap now fails when Character Swap Special Moves are disabled
  • Mythra can be selected in Tag-Team mode even if Pyra has already been selected on the Team
  • Mythra can be selected on the Ranked 1v1 Character Select Screen even if Pyra has already been selected
  • Mythra no longer has the Foresight mechanic
  • Jab 1 now has 3 Frames of Startup

Ness

  • PK Fire will fail if an active pillar of fire is already on the field

Olimar

  • Removed Armor from Pikmin Order

Pac-Man

  • Bonus Fruit has been reworked to give random items, similar to Platinum's Magical Symphony Drive from BlazBlue Central Fiction
  • Cherries, Strawberries, Paris, Apples, and Melons will disappear after hitting a character one time

Palutena

  • Counter is removed from Down-Special. Down-Special is now just a reflector

Peach

  • Neutral-Special (Toad) is now a Reflector instead of a counter. It only protects the direction Peach was facing when the move was performed.
  • Items can no longer appear from a turnip pull when items are turned off in the ruleset
  • Turnips will disappear after hitting a character one time
  • Jab 1 and Jab 2 now have 3 Frames of Startup

Pichu

  • Jab now has 3 frames of startup

Pikachu

  • Jab now has 3 frames of startup

Piranha Plant

  • Piranha Plant has a new Fighter Ability called "Hearty Plant". This makes Piranha Plant immune to Poison Breath.
  • Poison Breath will damage all characters standing in it regardless of who owns the projectile
  • Jab 1 and 2 now have 3 Frames of Startup

Pit

  • Removed Armor from Upperdash Arm

Pyra

  • Swap now fails when Character Swap Special Moves are disabled
  • Pyra can be selected in Tag-Team mode even if Mythra has already been selected on the Team
  • Pyra can be selected on the Ranked 1v1 Character Select Screen even if Mythra has already been selected

Ridley

  • Side-Special becomes Space Pirate Claw when used in the air, instead of Space Pirate Rush. It's similar to Charizard's Forward-Air
  • Wing Blitz can now be angled in a manner similar to Fox's Fire-Fox

R.O.B

  • Removed grounded Launcher hitboxes on Up-Smash
  • Removed Intangibility and Grab Immunity from Robo Burner
  • R.O.B can now only use a maximum of 3 Gyro's per stock, and has a Gyro Meter similar to Banjo's Golden Feather meter
  • Gyros will disappear after hitting a character one time
  • Down-Throw now functions like Lucas's Down-Throw. The bury effect is aesthetic only. The knockback and knockback scaling is identical to Lucas's Down-Throw

Robin

  • Removed Intangibility from Nosferatu
  • Robin now starts the match with a Levin Sword

Rosalina

  • None

Roy

  • Counter only protects the direction the character is facing
  • Counter multiplier reduced to 1.2x, to match Marth and Lucina
  • Increased ending lag of Flare Blade
  • Removed Armor from aerial Blazer
  • Removed Intangibility from aerial Blazer
  • Added particle effect for initial launcher hitboxes of Up-Smash

Ryu

  • Jab 1 (Light) now has 3 Frames of Startup
  • Down-Tilt (Light) now has 3 Frames of Startup
  • The armor on Focus Attack begins on Frame 3
  • Removed full-body Intangibility from aerial Shoryuken

Samus

  • Removed intangibility from aerial Screw Attack

Sephiroth

  • Sephiroth no longer gains Armor on Smash Attacks while in Winged Form
  • Scintilla is now just a reflector, functioning similarly to Palutena's Reflect Barrier

Sheik

  • Jab 1 now has 3 Frames of Startup

Shulk

  • Counter (Vision) has been replaced with Battle Soul, which damages Shulk but clears the cooldown of his Monado Arts
  • Removed Intangibility during the Monado Art activation pose
  • Added particle effect for initial launcher hitboxes of Up-Smash

Simon

  • Holding the Attack button down after Jab 1 will cause Simon to automatically spin the chain

Snake

  • Snake no longer gains Armor during Cipher
  • Removed intangibility from Dash Attack
  • Grenade now spawns on frame 3 of Neutral Special
  • C4 can no longer be detonated when attached to a foe if that foe is being held in a grab

Sonic

  • Removed Intangibility from Up-Smash
  • Removed Intangibility from Spin Dash
  • Removed Intangibility from Spring Jump
  • Greatly Reduced Shield Damage of Homing Attack, Spin Dash, Spring Jump, and Spin Charge
  • Reduced power of Back Aerial
  • Jab 2 now has 3 Frames of Startup

Sora

  • Counterattack (Down-Special) has been replaced by Aero
  • Aero no longer appears as one of Sora's Taunts
  • Reduced Power of Back-Throw
  • Reduced Power of Forward-Smash
  • Reduced Power of Up-Smash

Steve

  • Blocks must now be connected to the stage or another block to be placed
  • Blocks placed inside the Hill area in King of the Hill disappear quicker, similar to blocks being placed far away from the stage.
  • Blocks placed by Steve will be destroyed when Steve tags out in Tag-Team mode
  • Removed grounded Launcher hitbox on Up-Smash

Squirtle

  • Pokémon Change now fails when Character Swap Special Moves are disabled
  • Squirtle does not automatically switch to Squirtle when KO’d when Character Swap Special Moves are disabled
  • Squirtle can be selected in Tag-Team mode even if Ivysaur or Charizard have already been selected on the Team
  • Squirtle can be selected on the Ranked 1v1 Character Select Screen even if Ivysaur or Charizard have already been selected
  • Jab 1 now has 3 frames of startup
  • Pokémon Change now has 3 frames of startup

Terry

  • Terry will now lose GO Meter on the first missed Super Special Move
  • Removed full-body Intangibility from command input aerial Rising Tackle
  • Removed full-body Intangibility from command input aerial Power Dunk
  • Fully charged Spin Attack becomes Hurricane Spin when Toon Link is at 0% HP, increasing its range and damage

Villager

  • Woodchips will disappear after hitting a character one time
  • Up-Aerial and Down-Aerial will now always use 3-Turnips
  • When Isabelle pummels a foe during a grab, if she does not currently have a pocketed item, she will be given a fixed pocketed item based on the character that was pummeled. For characters that can create projectiles, the pocketed item is one of their projectiles. For other characters, this will be a Food item.

Wario

  • Wario no longer retains Waft Charge when KO'd
  • Bike Armor now begins on Frame 3

Wii Fit Trainer

  • Removed Bury property from the third hit of Neutral Attack
  • Extended the duration of Deep Breathing to 15 seconds

Wolf

  • Removed Transcendent Priority from Blaster projectile

Yoshi

  • None
  • None

Zelda

  • Phantom can no longer be reflected or pocketed
  • Particle Effects of Nayru's Love now start three frames earlier

Zero Suit Samus

  • Removed Bury property from Flip Jump
  • Jab 1 and 2 now have 3 Frames of Startup

Assist Moves

Assist Move Table
Fighter NameAssist Move
Banjo & KazooieDash Attack
BayonettaHeel Slide
BowserUp-Tilt
Bowser JrMechakoopa
BylethDown-Tilt
Captain FalconRaptor Boost
CharizardFlamethrower (Brief)
CloudClimbhazard (first attack only)
CorrinUp-Air (Short Hop)
Diddy KongDash Attack
Donkey KongHand Slap (tap input)
Dr. MarioMegavitamin
Duck HuntClay Shooting (clay pigeon only)
FalcoReflector
FoxFox Illusion
GanondorfFlame Choke
GreninjaNeutral-Air (Full Hop)
HeroZap
Ice ClimbersIce Block
IkeEruption (slight charge)
IncineroarDarkest Lariat
InklingSplattershot (Brief)
IsabelleForward Smash (Uncharged)
IvysaurRazor Leaf
JigglypuffSing
JokerGrappling Hook
KazuyaDemon God Fist
KenShoryuken
King DededeGordo Throw (neutral angle)
King K. RoolDash Attack
KirbyInhale & Swallow (when he has no copied ability) / Copied Ability (when he has a copied ability)
LinkBoomerang
Little MacPower Charge (Raises Little Mac’s Power Meter)
LucarioForce Palm
LucasPSI Magnet
LucinaDolphin Slash
LuigiDash Attack
MarioFireball
MarthShield Breaker (Uncharged)
Mega ManNeutral Attack x3
Meta KnightDimensional Cape
MewtwoConfusion
Mii BrawlerBurning Dropkick
Mii GunnerBomb Drop
Mii SwordfighterPower Thrust
Min MinForward-Tilt (Left ARM)
Mr. Game & WatchChef (tap input)
MythraRay of Punishment
NessPK Fire
OlimarPikmin Throw
Pac-ManDash Attack
PalutenaAutoreticle
PeachPeach Bomber
PichuThunder Jolt
PikachuQuick Attack
Piranha PlantPtooie (upwards once then swallow)
PitPalutena Bow (tap input)
PyraDown-Air (Full Hop)
R.O.BRobo Beam (Normal)
RidleyDown-Tilt
RobinArcfire
RosalinaStar Bits
RoyDouble-Edge Dance (Forward-Up-Up-Up)
RyuHadoken
SamusScrew Attack
SephirothShadow Flare (tap input)
SheikBouncing Fish
ShulkBack Slash
SimonHoly Water
SnakeHand Grenade
SonicSpin Dash (Uncharged)
SoraSonic Blade (1 Thrust)
SquirtleWater Gun (shortest charge)
SteveMine (gathers resources for himself)
TerryBurning Knuckle
Toon LinkBomb
VillagerPocket
WarioDash Attack
Wii Fit TrainerHeader (Normal)
WolfBlaster
YoshiEgg Throw
Young LinkFire Arrow (Uncharged)
ZeldaDin’s Fire (detonates near foe)
Zero Suit SamusParalyzer (Uncharged)

Notes

These updates get rid of things that contributed to a frustrating experience and apply balancing adjustments.