Playable Fighter Updates
Below is the list of Playable Fighter specific changes made in the transition from SSBU to SSB6. The following items are not yet listed:
- Smash-Links
- Final Smash Attack Changes
- Ultimate Final Smash Attacks
Banjo & Kazooie
- Pressing Attack + Special during Breegull Blaster will cause Banjo to use his Forward-Tilt
- Breegull Blaster eggs 1-6 deal increased damage
- Every 7th egg spit out by Egg Firing will be a Golden Egg. The Golden Egg will stay on the ground like an item, and when picked up it is consumed. It gives a temporary damage and knockback buff to the consumer.
- Removed Intangibility from aerial Shock Spring Jump
Bayonetta
- Slightly increased Bullet Arts damage
Bowser
- The Intangibility of Flying Slam is now Invincibility instead
Bowser Jr.
- Bowser Jr can now use Abandon Ship during Clown Kart Dash, launching the exploding Clown Car forward.
- Bowser Jr. can now use his standard Up-Aerial when outside of the Clown Cart.
Byleth
- Reduced Down-Air strength
Captain Falcon
- Updated Turnaround Dash animation to avoid sliding backwards for a few frames
Charizard
- Pokémon Change now fails when Character Swap Special Moves are disabled
- Charizard does not automatically switch to Squirtle when KO’d when Character Swap Special Moves are disabled
- Charizard can be selected in Tag-Team mode even if Squirtle or Ivysaur have already been selected on the Team
- Charizard can be selected on the Ranked 1v1 Character Select Screen even if Squirtle or Ivysaur have already been selected
- Forward-air now auto-cancels from a short-hop
- Pokémon Change now has 3 frames of startup
Cloud
- Cross Slash Hit 2 and 3 now have 3 Frames of Startup
- Removed Auto-Cancel window of Neutral Aerial, Up Aerial, and Back Aerial when not in Limit Break status
Corrin
- Counter (Counter Surge) has been replaced by Dragon Surge, where Corrin enters Dragon form and stomps the ground, similar to the Counter effect of Counter Surge
- The Intangibility on Dragon Ascent is now Invincibility instead
Diddy Kong
- Diddy can now only pull a maximum of 3 Banana's per stock, and has a Banana meter similar to Banjo's Golden Feather meter
- Bananas will disappear after hitting a character one time
Donkey Kong
- If Donkey Kong is in the air and currently performing Cargo Carry, the only move he can use is Cargo-Up-Throw
- Hand Slap deals increased damage to buried foes
Dr. Mario
- The endlag of Dr. Tornado can be canceled by Super Jump Punch
- Jab 1 and 2 now have 3 Frames of Startup
- The Armor of grounded Dr. Tornado is now Intangibility instead and begins on Frame 3
Duck Hunt
- The Clay Pigeon can now only be shot by inputting Side-Special
- Trick Shot now has 3 Frames of Startup for generating the can and shooting the can
Falco
- Increased reflector damage and speed multiplier to 1.4x
- Jab 1 now has 3 Frames of Startup
Fox
- Reduced travel distance of Fire Fox to match Falco's Fire Bird
- Jab 1 and 2 now have 3 Frames of Startup
Ganondorf
- Additional frames of armor are added to grounded Warlock Punch, so that there is no longer a gap before the first frame of the attack
- Ganondorf has a new passive Fighter Ability called King of the Gerudo, giving Ganondorf immunity to Curse and causing his attacks to ignore Armor and break Counters
- Flame Choke now has projectile invincibility during it's dash
Greninja
- Counter (Substitute) has been replaced with Water Veil, which negates projectiles
Hero
- A Critical Hit can no longer occur when Items are turned off in the Ruleset
- Whack, Thwack, Metal Slash, Kaclang, and Hocus Pocus can no longer be in the Command Selection menu when Items are turned off in the Ruleset
- Bang and Kaboom can appear together in the Command Selection Menu
- Sizz and Sizzle can appear together in the Command Selection Menu
- The MP Cost of Command Selection moves is now listed next to each item, instead of in a separate box, and the move does not have to be hovered over to see the MP cost
- The Command Selection moves now show a unique icon per move next to the mana cost of each item
- The MP Cost of Psyche Up is now 17 MP
- The MP Cost of Snooze is now 18 MP
- The MP Cost of Zoom is now 19 MP
Ice Climbers
- None
Ike
- Counter has been replaced by Radiance, which functions similarly to Hero's Kazap without the initial hit, and with a Blue Flame effect
- Removed Armor from Aether
Incineroar
- None
Inkling
- Removed Bury Property from Splat Roller
- Reduced Ink Cost of Splat Roller
- Increased the amount of stage that can be inked at one time
- Further reduced movement speed and jump height of foes standing in ink
- Jab 2 now has 3 Frames of Startup
Isabelle
- Increased knockback and damage of Neutral Attack
- When Isabelle pummels a foe during a grab, if she does not currently have a pocketed item, she will be given a fixed pocketed item based on the character that was pummeled. For characters that can create projectiles, the pocketed item is one of their projectiles. For other characters, this will be a Food item.
Ivysaur
- Pokémon Change now fails when Character Swap Special Moves are disabled
- Ivysaur does not automatically switch to Squirtle when KO’d when Character Swap Special Moves are disabled
- Ivysaur can be selected in Tag-Team mode even if Squirtle or Charizard have already been selected on the Team
- Ivysaur can be selected on the Ranked 1v1 Character Select Screen even if Squirtle or Charizard have already been selected
- Pokémon Change now has 3 frames of startup
Jigglypuff
- Rest Intangibility is now Invincibility
- Rest now has 3 Frames of Startup
Joker
- Rebellion Gauge is now exclusively gained from absorbing attacks with Rebel's Guard
- Rebellion Gauge is now emptied when Joker is KO'd
- Tetrakarn is removed. Makarakarn always activates when down-special is used while Arsene is active
- Removed Intangibility from Wings of Rebellion
Kazuya
- Kazuya will now lose Rage Drive on the first missed Rage Drive attempt (Grab or Down-Special)
- Kazuya will now lose Rage Drive upon taking 25% damage instead of 37%
- Kazuya will now lose Rage Drive after 20 seconds have passed
- Removed Intangibility from Down-Tilt
- Removed Intangibility from Spinning Demon to Left Hook
- Removed Reflector from Left Splits Kick
- Electric Wind God Fist is now a "Just-Frame" attack, having only 1 frame for activation instead of 3 frames
Ken
- Jab 1 (Light) now has 3 Frames of Startup
- Down-Tilt (Light) now has 3 Frames of Startup
- The armor on Focus Attack begins on Frame 3
- Removed full-body Intangibility from aerial Shoryuken
King Dedede
- King Dedede can now swallow inhaled foes, like Kirby
- If King Dedede inhales a foe in the air, he will always immediately swallow them
- The Intangibility frames Dedede has after he inhales a foe are now Invincibility
- King Dedede can now hit Gordos with his hammer after tossing them without requiring an opponent to have hit the Gordo first
- The full-body Intangibility of Super Dedede Jump is now Invincibility instead
King K. Rool
- If K. Rool is in the air and sucks in an opponent with the Blunderbuss, he can only shoot them upwards
- Gut Check will now fully restore King K. Rool's Belly Armor HP whenever the move is used
- Gut Check is now just a Reflector
Kirby
- If Kirby inhales a foe in the air, he will always immediately swallow them
- Copy Power multiplier is increased to 1.25x
- In Tag Team, Inhale can suck up characters from your own team
- Jab 1 now has 3 Frames of Startup
Link
- None
Little Mac
- Counter (Slip Counter) has been replaced by Power Charge, which functions similarly to Cloud's Limit Charge and charges Little Mac's Power Meter
- The Power Meter 0.3x multiplier is now applied to damage received instead of damage dealt
- Pummel damage increased to 2.5%
- Removed Intangibility from aerial Jolt Haymaker
- Removed Intangibility from aerial Rising Uppercut
- Removed Super Armor from Little Mac's Smash-Attacks
- Jab 1 and 2 now have 3 Frames of Startup
- Neutral-Air now has 3 Frames of Startup
- The Armor of Straight Lunge now begins on Frame 3
Lucario
- Counter (Double Team) is replaced with Aura Charge, rapidly giving Lucario damage while the move is held
- Added particle effect for initial launcher hitboxes of Up-Smash
Lucas
- Jab 1 now has 3 Frames of Startup
Lucina
- Counter only protects the direction the character is facing
- Removed Intangibility from aerial Dolphin Slash
- Added particle effect for initial launcher hitboxes of Up-Smash
Luigi
- Super Jump Punch now has it's power scaled (reduced) when used as part of a combo
- Removed Intangibility from aerial Super Jump Punch
- Aerial Luigi Cyclone invincibility now starts on frame 3
- Jab 1 now has 3 Frames of Startup
Mario
- Jab 1 and 2 now have 3 Frames of Startup
- Removed intangibility of aerial Super Jump Punch
Marth
- Counter only protects the direction the character is facing
- Removed Intangibility from aerial Dolphin Slash
- Added particle effect for initial launcher hitboxes of Up-Smash
Mega Man
- Removed Intangibility from Rush Coil
Meta Knight
- Forward Tilt 2 and 3 now have 3 Frames of Startup
Mewtwo
- Added particle effect for initial launcher hitboxes of Up-Smash
Mii Brawler
- When this character is selected on the Character Select Screen, the default appearance is always the first in the list of choices
- The Special Moves this character uses as the default (1, 1, 1, 1) have been changed to Flashing Mach Punch, Burning Dropkick, Thrust Uppercut, Feint Jump
- Non-Default Special Moves cannot be used in Online Quickplay Ranked 1v1, Ratio Tag Team 3v3, or Team Attack Doubles
- Counter (Counter Throw) only protects the direction the character is facing
- Jab 1 and 2 now have 3 Frames of Startup
Mii Gunner
- When this character is selected on the Character Select Screen, the default appearance is always the first in the list of choices
- The Special Moves this character uses as the default (1, 1, 1, 1) have been changed to Laser Blaze, Gunner Missile, Arm Rocket, Bomb Drop
- Non-Default Special Moves cannot be used in Online Quickplay Ranked 1v1, Ratio Tag Team 3v3, or Team Attack Doubles
Mii Swordfighter
- When this character is selected on the Character Select Screen, the default appearance is always the first in the list of choices
- The Special Moves this character uses as the default (1, 1, 1, 1) have been changed to Blurring Blade, Airborne Assault, Skyward Slash Dash, Power Thrust
- Non-Default Special Moves cannot be used in Online Quickplay Ranked 1v1, Ratio Tag Team 3v3, or Team Attack Doubles
- Counter (Blade Counter) only protects the direction the character is facing
- Gale Stab (release) now has 3 Frames of Startup
Min-Min
- The special effect of ARMS (Dragon Lasers, Ram Ram Fire, Megawatt Electricity) can only be used if Min Min has the ARMS Charge buff active.
- Up-Smash now reflects projectiles at a 75 degree angle
- Removed full-body Intangibility from ARMS Jump
Mr. Game & Watch
- Removed Intangibility from aerial Fire
- Removed Invincibility from Up-Smash
- Removed Bury property from Down-Smash
- Oil Panic Charges are now lost when KO'd
- The number shown in the Flag that Mr. Game & Watch holds on his Character Select Screen is randomly determined (from 1-9) each time the character is selected
- Rapid Jab Finisher now has 3 Frames of Startup
- Oil Panic Overload now has 3 Frames of Startup
Mythra
- Swap now fails when Character Swap Special Moves are disabled
- Mythra can be selected in Tag-Team mode even if Pyra has already been selected on the Team
- Mythra can be selected on the Ranked 1v1 Character Select Screen even if Pyra has already been selected
- Mythra no longer has the Foresight mechanic
- Jab 1 now has 3 Frames of Startup
Ness
- PK Fire will fail if an active pillar of fire is already on the field
Olimar
- Removed Armor from Pikmin Order
Pac-Man
- Bonus Fruit has been reworked to give random items, similar to Platinum's Magical Symphony Drive from BlazBlue Central Fiction
- Cherries, Strawberries, Paris, Apples, and Melons will disappear after hitting a character one time
Palutena
- Counter is removed from Down-Special. Down-Special is now just a reflector
Peach
- Neutral-Special (Toad) is now a Reflector instead of a counter. It only protects the direction Peach was facing when the move was performed.
- Items can no longer appear from a turnip pull when items are turned off in the ruleset
- Turnips will disappear after hitting a character one time
- Jab 1 and Jab 2 now have 3 Frames of Startup
Pichu
- Jab now has 3 frames of startup
Pikachu
- Jab now has 3 frames of startup
Piranha Plant
- Piranha Plant has a new Fighter Ability called "Hearty Plant". This makes Piranha Plant immune to Poison Breath.
- Poison Breath will damage all characters standing in it regardless of who owns the projectile
- Jab 1 and 2 now have 3 Frames of Startup
Pit
- Removed Armor from Upperdash Arm
Pyra
- Swap now fails when Character Swap Special Moves are disabled
- Pyra can be selected in Tag-Team mode even if Mythra has already been selected on the Team
- Pyra can be selected on the Ranked 1v1 Character Select Screen even if Mythra has already been selected
Ridley
- Side-Special becomes Space Pirate Claw when used in the air, instead of Space Pirate Rush. It's similar to Charizard's Forward-Air
- Wing Blitz can now be angled in a manner similar to Fox's Fire-Fox
R.O.B
- Removed grounded Launcher hitboxes on Up-Smash
- Removed Intangibility and Grab Immunity from Robo Burner
- R.O.B can now only use a maximum of 3 Gyro's per stock, and has a Gyro Meter similar to Banjo's Golden Feather meter
- Gyros will disappear after hitting a character one time
- Down-Throw now functions like Lucas's Down-Throw. The bury effect is aesthetic only. The knockback and knockback scaling is identical to Lucas's Down-Throw
Robin
- Removed Intangibility from Nosferatu
- Robin now starts the match with a Levin Sword
Rosalina
- None
Roy
- Counter only protects the direction the character is facing
- Counter multiplier reduced to 1.2x, to match Marth and Lucina
- Increased ending lag of Flare Blade
- Removed Armor from aerial Blazer
- Removed Intangibility from aerial Blazer
- Added particle effect for initial launcher hitboxes of Up-Smash
Ryu
- Jab 1 (Light) now has 3 Frames of Startup
- Down-Tilt (Light) now has 3 Frames of Startup
- The armor on Focus Attack begins on Frame 3
- Removed full-body Intangibility from aerial Shoryuken
Samus
- Removed intangibility from aerial Screw Attack
Sephiroth
- Sephiroth no longer gains Armor on Smash Attacks while in Winged Form
- Scintilla is now just a reflector, functioning similarly to Palutena's Reflect Barrier
Sheik
- Jab 1 now has 3 Frames of Startup
Shulk
- Counter (Vision) has been replaced with Battle Soul, which damages Shulk but clears the cooldown of his Monado Arts
- Removed Intangibility during the Monado Art activation pose
- Added particle effect for initial launcher hitboxes of Up-Smash
Simon
- Holding the Attack button down after Jab 1 will cause Simon to automatically spin the chain
Snake
- Snake no longer gains Armor during Cipher
- Removed intangibility from Dash Attack
- Grenade now spawns on frame 3 of Neutral Special
- C4 can no longer be detonated when attached to a foe if that foe is being held in a grab
Sonic
- Removed Intangibility from Up-Smash
- Removed Intangibility from Spin Dash
- Removed Intangibility from Spring Jump
- Greatly Reduced Shield Damage of Homing Attack, Spin Dash, Spring Jump, and Spin Charge
- Reduced power of Back Aerial
- Jab 2 now has 3 Frames of Startup
Sora
- Counterattack (Down-Special) has been replaced by Aero
- Aero no longer appears as one of Sora's Taunts
- Reduced Power of Back-Throw
- Reduced Power of Forward-Smash
- Reduced Power of Up-Smash
Steve
- Blocks must now be connected to the stage or another block to be placed
- Blocks placed inside the Hill area in King of the Hill disappear quicker, similar to blocks being placed far away from the stage.
- Blocks placed by Steve will be destroyed when Steve tags out in Tag-Team mode
- Removed grounded Launcher hitbox on Up-Smash
Squirtle
- Pokémon Change now fails when Character Swap Special Moves are disabled
- Squirtle does not automatically switch to Squirtle when KO’d when Character Swap Special Moves are disabled
- Squirtle can be selected in Tag-Team mode even if Ivysaur or Charizard have already been selected on the Team
- Squirtle can be selected on the Ranked 1v1 Character Select Screen even if Ivysaur or Charizard have already been selected
- Jab 1 now has 3 frames of startup
- Pokémon Change now has 3 frames of startup
Terry
- Terry will now lose GO Meter on the first missed Super Special Move
- Removed full-body Intangibility from command input aerial Rising Tackle
- Removed full-body Intangibility from command input aerial Power Dunk
Toon Link
- Fully charged Spin Attack becomes Hurricane Spin when Toon Link is at 0% HP, increasing its range and damage
Villager
- Woodchips will disappear after hitting a character one time
- Up-Aerial and Down-Aerial will now always use 3-Turnips
- When Isabelle pummels a foe during a grab, if she does not currently have a pocketed item, she will be given a fixed pocketed item based on the character that was pummeled. For characters that can create projectiles, the pocketed item is one of their projectiles. For other characters, this will be a Food item.
Wario
- Wario no longer retains Waft Charge when KO'd
- Bike Armor now begins on Frame 3
Wii Fit Trainer
- Removed Bury property from the third hit of Neutral Attack
- Extended the duration of Deep Breathing to 15 seconds
Wolf
- Removed Transcendent Priority from Blaster projectile
Yoshi
- None
Young Link
- None
Zelda
- Phantom can no longer be reflected or pocketed
- Particle Effects of Nayru's Love now start three frames earlier
Zero Suit Samus
- Removed Bury property from Flip Jump
- Jab 1 and 2 now have 3 Frames of Startup
Assist Moves
Assist Move Table
Fighter Name | Assist Move |
---|---|
Banjo & Kazooie | Dash Attack |
Bayonetta | Heel Slide |
Bowser | Up-Tilt |
Bowser Jr | Mechakoopa |
Byleth | Down-Tilt |
Captain Falcon | Raptor Boost |
Charizard | Flamethrower (Brief) |
Cloud | Climbhazard (first attack only) |
Corrin | Up-Air (Short Hop) |
Diddy Kong | Dash Attack |
Donkey Kong | Hand Slap (tap input) |
Dr. Mario | Megavitamin |
Duck Hunt | Clay Shooting (clay pigeon only) |
Falco | Reflector |
Fox | Fox Illusion |
Ganondorf | Flame Choke |
Greninja | Neutral-Air (Full Hop) |
Hero | Zap |
Ice Climbers | Ice Block |
Ike | Eruption (slight charge) |
Incineroar | Darkest Lariat |
Inkling | Splattershot (Brief) |
Isabelle | Forward Smash (Uncharged) |
Ivysaur | Razor Leaf |
Jigglypuff | Sing |
Joker | Grappling Hook |
Kazuya | Demon God Fist |
Ken | Shoryuken |
King Dedede | Gordo Throw (neutral angle) |
King K. Rool | Dash Attack |
Kirby | Inhale & Swallow (when he has no copied ability) / Copied Ability (when he has a copied ability) |
Link | Boomerang |
Little Mac | Power Charge (Raises Little Mac’s Power Meter) |
Lucario | Force Palm |
Lucas | PSI Magnet |
Lucina | Dolphin Slash |
Luigi | Dash Attack |
Mario | Fireball |
Marth | Shield Breaker (Uncharged) |
Mega Man | Neutral Attack x3 |
Meta Knight | Dimensional Cape |
Mewtwo | Confusion |
Mii Brawler | Burning Dropkick |
Mii Gunner | Bomb Drop |
Mii Swordfighter | Power Thrust |
Min Min | Forward-Tilt (Left ARM) |
Mr. Game & Watch | Chef (tap input) |
Mythra | Ray of Punishment |
Ness | PK Fire |
Olimar | Pikmin Throw |
Pac-Man | Dash Attack |
Palutena | Autoreticle |
Peach | Peach Bomber |
Pichu | Thunder Jolt |
Pikachu | Quick Attack |
Piranha Plant | Ptooie (upwards once then swallow) |
Pit | Palutena Bow (tap input) |
Pyra | Down-Air (Full Hop) |
R.O.B | Robo Beam (Normal) |
Ridley | Down-Tilt |
Robin | Arcfire |
Rosalina | Star Bits |
Roy | Double-Edge Dance (Forward-Up-Up-Up) |
Ryu | Hadoken |
Samus | Screw Attack |
Sephiroth | Shadow Flare (tap input) |
Sheik | Bouncing Fish |
Shulk | Back Slash |
Simon | Holy Water |
Snake | Hand Grenade |
Sonic | Spin Dash (Uncharged) |
Sora | Sonic Blade (1 Thrust) |
Squirtle | Water Gun (shortest charge) |
Steve | Mine (gathers resources for himself) |
Terry | Burning Knuckle |
Toon Link | Bomb |
Villager | |
Wario | Dash Attack |
Wii Fit Trainer | Header (Normal) |
Wolf | Blaster |
Yoshi | Egg Throw |
Young Link | Fire Arrow (Uncharged) |
Zelda | Din’s Fire (detonates near foe) |
Zero Suit Samus | Paralyzer (Uncharged) |
Notes
These updates get rid of things that contributed to a frustrating experience and apply balancing adjustments.