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Playable Fighter Updates

Below is the list of Playable Fighter specific changes made in the transition from SSBU to SSB6.

The primary goal of these updates was to get rid of things that contributed to a frustrating experience. The highest priority is that the game be fun. A frustrating move/gimmick should be removed or modified to be a better experience regardless of the character it is on.

The secondary goal was to apply balancing adjustments. Overall, Ultimate did a good job with character balance, though there were some Fighters that clearly felt too far above the target balance level. Only a few Fighters in Ultimate felt like they were significantly far below the target balance level.

When considering Fighter changes for balance purposes, it is important to keep in mind that some characters are going to be better or worse in specific situations. That's a good thing for a fighting game to have. Characters should always have at least one area they aren't great at. If a character is a true "All Rounder" that has no weaknesses (rare), they are probably balanced by not excelling in any areas either. For the purposes of the changes listed on this page, I mostly considered what the character could contribute to a Tag Team alongside how it felt to play as and against the character in Ultimate's 1v1. Characters that struggle in 1v1 may find a spot on Tag-Team by having a unique Assist or filling a team role such as recovery, power, survivability. The King of the Hill game mode itself may shift where the character sits on the balance level, and so might the Overdrive and Smash Meter changes.

The third goal was to try and make sure each character had something unique about them without compromising goals 1 or 2. That doesn't mean the character is required to have a gimmick to set it apart, it just means the character's moveset and attributes give it some identity. Ultimate did a good job with this despite the large roster size.

Banjo & Kazooie

  • During Breegull Blaster, Banjo has a unique Grab-Aerial attack that will cancel out of the Breegull Blaster stance
  • Removed Intangibility from aerial Shock Spring Jump
  • Overdrive: Every 30 seconds Banjo has stayed in Overdrive, a Golden Feather is restored
  • Final Smash Attack: Beak Bomb
  • Ultimate Final Smash Attack: The Mighty Jinjonator
  • Assist Move: Dash Attack

Bayonetta

  • Overdrive: Grants 100% damage Negation of Bat Within
  • Final Smash Attack: New
  • Ultimate Final Smash Attack: Infernal Climax
  • Assist Move: Heel Slide

Bowser

  • The Intangibility of Flying Slam is now Invincibility instead
  • Overdrive: Allows the endlag of Whirling Fortress to cancel into Up-Smash
  • Final Smash Attack: Giga Bowser Punch now functions similar to Ganondorf's Final Smash Attack, doing a quick transformation then punching rather than moving to the background.
  • Ultimate Final Smash Attack: Giga Bowser (temporarily play as Giga Bowser)
  • Assist Move: Up-Tilt

Bowser Jr.

  • Overdrive: When outside the Clown Cart, Bowser Jr. can use his standard Up-Aerial and can press Down-Air to use a move similar to Bowser's Down-Air
  • Final Smash Attack: Shadow Mario Strike
  • Ultimate Final Smash Attack: Wonder Bowser Jr.
  • Assist Move: Mechakoopa

Byleth

  • Slightly Reduced Down-Air strength
  • Overdrive: Allows Byleth to hold a fully charged Failnaught. Byleth will only be able roll or release the charge in this state. If Byleth rolls while holding the charge, the charge is fired after the roll.
  • Final Smash Attack: Areadbhar Lance Throw - Charges up, then throws Areadbhar
  • Ultimate Final Smash Attack: Progenitor God Ruptured Heaven
  • Assist Move: Down-Tilt

Captain Falcon

  • Updated Turnaround Dash animation to avoid sliding backwards for a few frames
  • Overdrive: Greatly increases Neutral-Special power
  • Final Smash Attack: Blue Falcon (no scene transition, just the initial hit of Blue Falcon)
  • Ultimate Final Smash Attack: Final Falcon Punch - A cinematic Falcon Punch reminiscent of the scene from the anime.
  • Assist Move: Raptor Boost

Charizard

  • Pokémon Change now fails in Tag Team mode.
  • Charizard does not automatically switch to Squirtle when KO’d in Tag Team mode.
  • Pokémon Change now has 3 frames of startup
  • Forward Aerial now auto-cancels from a Short Hop
  • Overdrive: Boosts Flamethrower recharge speed
  • Final Smash Attack: Fire Blast
  • Ultimate Final Smash Attack (without Pokemon Trainer): Mega Charizard X
  • Ultimate Final Smash (with Pokemon Trainer): Triple Finish
  • Assist Move: Flamethrower (Brief)

Cloud

  • Cross Slash Hit 2 and 3 now have 3 Frames of Startup
  • Removed Auto-Cancel window of Neutral Aerial, Up Aerial, and Back Aerial when not in Limit Break status
  • Overdrive: Extends the time Cloud can stay in Limit Break Status without using a Limit Break.
  • Final Smash Attack: Blade Burst
  • Ultimate Final Smash Attack: Omnislash
  • Assist Move: Dash-Attack

Corrin

  • Counter (Counter Surge) has been replaced by Dragon Surge, where Corrin enters Dragon form and stomps the ground, similar to the Counter effect of Counter Surge
  • The Intangibility on Dragon Ascent is now Invincibility instead
  • Overdrive: Increases the power of Corrin's Dragon attacks (Up-Throw, Down-Throw, and Down-Special)
  • Final Smash Attack: New
  • Ultimate Final Smash Attack: Torrential Roar
  • Assist Move: Up-Air (Short Hop)

Diddy Kong

  • Diddy can now only pull a maximum of 3 Banana Peels per stock, and has a Banana meter similar to Banjo's Golden Feather meter
  • Banana Peels will disappear after hitting a character one time
  • Overdrive: Every 30 seconds Diddy has stayed in Overdrive, a Banana is restored
  • Final Smash Attack: Hyper Rocket Barrel (quick)
  • Ultimate Final Smash Attack: Kong Family
  • Assist Move: Dash Attack

Donkey Kong

  • If Donkey Kong is in the air and currently performing Cargo Carry, the only move he can use is Cargo-Up-Throw
  • Hand Slap deals increased damage to buried foes
  • Overdrive: Increases Back-Throw and Neutral-Special power
  • Final Smash Attack: DK Barrel - Throws a DK Barrel
  • Ultimate Final Smash: Bananza Punch
  • Assist Move: Hand Slap (tap input)

Dr. Mario

  • The endlag of Dr. Tornado can be canceled by Super Jump Punch
  • Jab 1 and 2 now have 3 Frames of Startup
  • The Armor of grounded Dr. Tornado is now Intangibility instead and begins on Frame 3
  • Overdrive: Slowly restore HP over time.
  • Final Smash Attack: Mushroom Recovery - Eats a mushroom to restore 40% HP.
  • Ultimate Final Smash: Doctor Finale
  • Assist Move: Megavitamin

Duck Hunt

  • The Clay Pigeon can now only be shot by inputting Side-Special
  • Trick Shot now has 3 Frames of Startup for generating the can
  • Overdrive: Increases Neutral Special power
  • Final Smash Attack: New
  • Ultimate Final Smash: NES Zapper Posse
  • Assist Move: Clay Shooting (clay pigeon only)

Falco

  • Increased reflector damage and speed multiplier to 1.4x
  • Jab 1 now has 3 Frames of Startup
  • Overdrive: Blaster will auto-cancel from a short-hop
  • Final Smash Attack: Arwing Support
  • Ultimate Final Smash Attack: Team Star Fox
  • Assist Move: Reflector

Fox

  • Reduced travel distance of Fire Fox to match Falco's Fire Bird
  • Jab 1 and 2 now have 3 Frames of Startup
  • Overdrive: Allows Reflector to cancel into Jump and Wavedash if the attack hit a foe. It cannot be canceled again until a different attack is used.
  • Final Smash Attack: Great Fox Support
  • Ultimate Final Smash: Team Star Fox
  • Assist Move: Fox Illusion

Ganondorf

  • Additional frames of armor are added to grounded Warlock Punch, so that there is no longer a gap before the first frame of the attack
  • Increased shield damage of Warlock Punch
  • Ganondorf has a new passive Fighter Ability called King of the Gerudo. This causes his Forward-Smash, Up-Smash, Forward-Air, Back-Air, Down-Air, and Neutral-Special to ignore Super Armor and break Counters
  • Overdrive: Gives Grounded Flame Choke projectile invincibility during it's dash.
  • Final Smash Attack: Dead Man's Volley
  • Ultimate Final Smash Attack: Ganon, Demon King
  • Assist Move: Flame Choke

Greninja

  • Counter (Substitute) has been replaced with Water Veil, which negates projectiles
  • Overdrive: Boosts the damage of uncharged Water Shurikens
  • Final Smash Attack: Ash-Greninja
  • Ultimate Final Smash Attack: Secret Ninja Attack
  • Assist Move: Neutral-Air (Full Hop)

Hero

  • Hero's Critical Hit mechanic has been removed
  • Whack, Thwack, and Magic Burst can no longer appear in the standard Command Selection menu
  • Metal Slash, Kaclang, and Hocus Pocus can no longer be in the standard Command Selection menu when Items are turned off in the Ruleset
  • Bang and Kaboom can appear together in the Command Selection Menu
  • Sizz and Sizzle can appear together in the Command Selection Menu
  • The MP Cost of Command Selection moves is now listed next to each item, instead of in a separate box, and the move does not have to be hovered over to see the MP cost
  • The Command Selection moves now show a unique icon per move next to the mana cost of each item
  • The MP Cost of Psyche Up is now 17 MP
  • The MP Cost of Snooze is now 18 MP
  • The MP Cost of Zoom is now 19 MP
  • Overdrive: Boosts passive MP recharge rate
  • Final Smash Attack: Opens a fixed Command Selection menu where Hero gets to select from Whack, Thwack, Magic Burst, and Hocus Pocus
  • Ultimate Final Smash Attack: Gigaslash
  • Assist Move: Zap (initial hit)

Ice Climbers

  • Overdrive: Gives Icicle Block a rare chance to send a Freezie forward instead of the regular Ice Block
  • Final Smash Attack: Ice Spike - Creates an Ice Stalagmite in front of the Climbers
  • Ultimate Final Smash Attack: Iceberg
  • Assist Move: Ice Block

Ike

  • Counter has been replaced by Radiance, which functions similarly to Hero's Kazap without the initial hit, and with a Blue Flame effect
  • Removed Armor from Aether
  • Overdrive: Adds a Blue Flame effect to Ike's sword, slightly altering some attacks
  • Final Smash Attack: The initial hit of Great Aether
  • Ultimate Final Smash Attack: Great Aether
  • Assist Move: Eruption (uncharged)

Incineroar

  • Overdrive: Prevents Revenge stacks from being lost by getting thrown or taking damage.
  • Final Smash Attack: Gives Incineroar max revenge stacks and prevents Revenge from being lost for a short duration
  • Ultimate Final Smash Attack: Max Malicious Moonsault
  • Assist Move: Darkest Lariat

Inkling

  • Removed Bury Property from Splat Roller
  • Reduced Ink Cost of Splat Roller
  • Increased the amount of stage that can be inked at one time
  • Further reduced movement speed and jump height of foes standing in ink
  • Jab 2 now has 3 Frames of Startup
  • Inkling won't recharge Ink if two Shield buttons are being held and Special is pressed.
  • Overdrive: Increases maximum Ink capacity
  • Final Smash Attack: Mini Splatling
  • Ultimate Final Smash Attack: Killer Wail
  • Assist Move: Splattershot (Brief)

Isabelle

  • Increased knockback and damage of Neutral Attack
  • Overdrive: When Isabelle pummels a foe during a grab, if she does not currently have a pocketed item, she will be given a fixed pocketed item based on the character that was pummeled. For characters that can create projectiles, the pocketed item is one of their projectiles. For other characters, this will be a Food item.
  • Final Smash Attack: Item Pull - Isabelle pulls a random item out of her pocket, which may be one of Unira, X-Bomb, Star Rod, Lip's Stick, Soccer Ball, Pokeball, Bob-omb, Hothead, Beam Sword, Super Mushroom
  • Ultimate Final Smash Attack - Dream Town Hall
  • Assist Move: Dash Attack

Ivysaur

  • Pokémon Change now fails in Tag Team mode
  • Ivysaur does not automatically switch to Charizard when KO’d in Tag Team mode
  • Pokémon Change now has 3 frames of startup
  • Overdrive: Synthesis - Gradually Restores HP over time
  • Final Smash Attack: New
  • Ultimate Final Smash Attack (without Pokemon Trainer): Solarbeam
  • Ultimate Final Smash Attack (with Pokemon Trainer): Triple Finish
  • Assist Move: Razor Leaf

Jigglypuff

  • Rest can no longer trigger a Blast KO from the Top Blast Zone (unless Star KO's have been disabled)
  • Overdrive: Updates Jigglypuff's Jostling behavior such that it is easier to land Rest when grounded and running into a foe
  • Final Smash: Puff Up
  • Ultimate Final Smash: Jigglypuff's Song - puts all characters (except self) to sleep
  • Assist Move: Sing

Joker

  • Rebellion Gauge is now exclusively gained from absorbing attacks with Rebel's Guard
  • Rebellion Gauge is now emptied when Joker is KO'd
  • Tetrakarn is removed. Makarakarn always activates when down-special is used while Arsene is active
  • Removed Intangibility from Wings of Rebellion
  • Neutral Special: This move has been updated to look less realistic or replaced with a new move entirely. (Even though this is a Toy Gun, it seems out of place in Smash Bros. For example, Fox, Falco, Wolf, ZSS all use energy based weapons. Snake was designed to not use any realistic handguns. Even Bayonetta has significant magical effects applies to her guns.) Kirby's copy power will be updated too.
  • Overdrive: Increases damage reduction when using Rebel's Guard
  • Final Smash Attack: The initial hit of All-Out-Attack
  • Ultimate Final Smash: All-Out Attack
  • Assist Move: Grappling Hook

Kazuya

  • Kazuya will now lose Rage Drive on the first missed Rage Drive attempt (Grab or Down-Special)
  • Kazuya will now lose Rage Drive upon taking 25% damage instead of 37%
  • Kazuya will now lose Rage Drive after 20 seconds have passed
  • Removed Intangibility from Down-Tilt
  • Removed Intangibility from Spinning Demon to Left Hook
  • Removed Reflector from Left Splits Kick
  • Electric Wind God Fist will not be usable outside of Overdrive or Heat
  • Overdrive: Allows the usage of Electric Wind God Fist. This does not change the timing window.
  • Final Smash Attack: Heat Activation - Temporarily puts Kazuya into the Heat state and makes it easier to perform Electric Wind God Fist.
  • Ultimate Final Smash Attack: Final Blaster
  • Assist Move: Stature Smash

Ken

  • Neutral Attack 1 (Tapped) now has 3 Frames of Startup
  • Neutral Attack 1 (Tapped) will transition to Neutral Attack 2 (Tapped) and Neutral Attack 3 (Tapped) if whiffed and additional tap inputs are performed during the attack
  • The armor on Focus Attack begins on Frame 3
  • Removed full-body Intangibility from aerial Shoryuken
  • Removed Light Ankle Kick (Tap-Input Down-Tilt)
  • Removed Elbow Strike (Tap-Input Up-Tilt)
  • Overdrive: Boosts the power of Command Input attacks
  • Final Smash Attack: Shinryuken
  • Ultimate Final Smash Attack: Shippu Jinraikyaku
  • Assist Move: Shoryuken (not command input, tapped light version)

King Dedede

  • King Dedede can now swallow inhaled foes, like Kirby, though he will not copy any abilities
  • If King Dedede inhales a foe in the air, he will always immediately swallow them
  • The Intangibility frames Dedede has after he inhales a foe are now Invincibility
  • King Dedede can now hit Gordos with his hammer after tossing them without requiring an opponent to have hit the Gordo first
  • The full-body Intangibility of Super Dedede Jump is now Invincibility instead
  • Overdrive: Reduces the time it takes for Smash Attacks to reach Full Charge
  • Final Smash Attack: New
  • Ultimate Final Smash Attack: Dedede-Rush
  • Assist Move: Gordo Throw (neutral angle)

King K. Rool

  • If K. Rool is in the air and sucks in an opponent with the Blunderbuss, he can only shoot them upwards
  • Gut Check will now fully restore King K. Rool's Belly Armor HP whenever the move is used
  • Gut Check is now just a Reflector
  • Reduced endlag of Gut Check when not reflecting a projectile
  • Added Belly Armor to Propeller
  • Propeller can now be be B-Reversed
  • Overdrive: Increases King K. Rool's weight value
  • Final Smash Attack: Purple Gas Cloud - Shoots a Purple Gas Cloud that causes players it hits to have the inverted controls status effect
  • Ultimate Final Smash Attack: Blast-o-Matic
  • Assist Move: Dash Attack

Kirby

  • If Kirby inhales a foe in the air, he will always immediately swallow them
  • Copy Power multiplier is increased to 1.25x
  • In Tag Team, Inhale can suck up characters from your own team
  • Jab 1 now has 3 Frames of Startup
  • Overdrive: Prevents Kirby from losing a Copy Power when getting hit
  • Final Smash Attack: Dragoon
  • Ultimate Final Smash Attack: Final Cutter
  • Assist Move: Inhale & Swallow (when he has no copied ability) / Copied Ability (when he has a copied ability)
  • Overdrive: Gives Link a unique Grab-Aerial, Paraglider, which allows him to glide in the air
  • Final Smash Attack: Ancient Arrow (slightly less power)
  • Ultimate Final Smash Attack: Champions of Hyrule
  • Assist Move: Remote Bomb (throws a bomb if one is not already out, or detonates an existing bomb)

Little Mac

  • Counter (Slip Counter) has been replaced by Power Charge, which functions similarly to Cloud's Limit Charge and charges Little Mac's Power Meter
  • Little Mac now has a unique Spotdodge Attack, similar to Terry
  • The Power Meter 0.3x multiplier is now applied to damage received instead of damage dealt
  • Neutral Special (Non K.O Punch variant) has been reworked to function like Makoto's Impact Drive from BlazBlue Central Fiction
  • Pummel damage increased to 2.5%
  • Removed Intangibility from aerial Jolt Haymaker
  • Removed Intangibility from aerial Rising Uppercut
  • Removed Super Armor from Little Mac's Smash-Attacks
  • Jab 1 and 2 now have 3 Frames of Startup
  • Neutral-Air now has 3 Frames of Startup
  • Overdrive: Slightly boosts the offensive Power Meter Multiplier
  • Final Smash Attack: Instantly fills Little Mac's Power Meter
  • Ultimate Final Smash Attack: Giga Mac
  • Assist Move: Power Charge (Raises Little Mac’s Power Meter)

Lucario

  • Counter (Double Team) is replaced with Aura Charge, rapidly giving Lucario damage while the move is held
  • Added particle effect for initial launcher hitboxes of Up-Smash
  • Overdrive: Increases maximum Aura multiplier and capping percentage
  • Final Smash Attack: A quick horizontal Kamehameha
  • Ultimate Final Smash Attack: Aura Storm
  • Assist Move: Forward-Tilt

Lucas

  • Jab 1 now has 3 Frames of Startup
  • Overdrive: Raises the maximum healing allowed from PSI Magnet
  • Final Smash Attack: New
  • Ultimate Final Smash Attack: PK Starstorm
  • Assist Move: PSI Magnet

Lucina

  • Counter only protects the direction the character is facing
  • Removed Intangibility from aerial Dolphin Slash
  • Added particle effect for initial launcher hitboxes of Up-Smash
  • Overdrive: Adds Tipper and Sourspot effects to Falchion, similar to Marth.
  • Final Smash Attack: New
  • Ultimate Final Smash: Critical Hit
  • Assist Move: Dolphin Slash

Luigi

  • Super Jump Punch now has it's power scaled (reduced) when used as part of a combo
  • Removed Intangibility from aerial Super Jump Punch
  • Aerial Luigi Cyclone invincibility now starts on frame 3
  • Jab 1 now has 3 Frames of Startup
  • Overdrive: Increases the chance of a Misfire from Green Missile
  • Final Smash Attack: New
  • Ultimate Final Smash Attack: Poltergust G-00
  • Assist Move: Fireball

Mario

  • Jab 1 and 2 now have 3 Frames of Startup
  • Removed intangibility of aerial Super Jump Punch
  • Overdrive: Boosts Neutral-Special damage
  • Final Smash Attack: Mega Mushroom - Mario transforms with a Mega Mushroom, performs an attack, then transforms back to normal
  • Ultimate Final Smash Attack: Mario Finale
  • Assist Move: Fireball

Marth

  • Counter only protects the direction the character is facing
  • Removed Intangibility from aerial Dolphin Slash
  • Added particle effect for initial launcher hitboxes of Up-Smash
  • Overdrive: Removes Tipper and Sourspot effects of Falchion, similar to Lucina.
  • Final Smash Attack: New
  • Ultimate Final Smash Attack: Critical Hit
  • Assist Move: Shield Breaker (Uncharged)

Mega Man

  • Removed Intangibility from Rush Coil
  • Overdrive: Adds an additional charge level to Forward-Smash if the move is held down longer
  • Final Smash Attack: The initial projectile from Mega Legends
  • Ultimate Final Smash: Mega Legends (with Zero and Mega Man Zero added)
  • Assist Move: Neutral Attack x3

Meta Knight

  • Forward Tilt 2 and 3 now have 3 Frames of Startup
  • Overdrive: Meta Knight's sword becomes cloaked in darkness, adding the Darkness effect to all sword attacks.
  • Final Smash: New
  • Ultimate Final Smash: Darkness Illusion
  • Assist Move: Dimensional Cape

Mewtwo

  • Added particle effect for initial launcher hitboxes of Up-Smash
  • Overdrive: The endlag of Teleport can be canceled by a fully charged Shadow Ball
  • Final Smash Attack: Psystrike (slightly reduced power)
  • Ultimate Final Smash Attack: A giant energy ball thrown similarly to Kid Buu's Planet Burst (Mewtwo also does this in the Pokemon Journey's anime)
  • Assist Move: Confusion

Mii Brawler

  • The Special Moves this character uses as the default (1, 1, 1, 1) have been changed to Flashing Mach Punch, Burning Dropkick, Thrust Uppercut, Feint Jump
  • When this character is selected on the Character Select Screen, the first in the list of choices is always the Default Costume with default Special Moves
  • When this character is selected on the Character Select Screen, the second in the list of choices is always a Random Matching Costume with default Special Moves. (The Hat and Outfit will belong to the same set)
  • Counter (Counter Throw) has been removed and replaced by a move similar to Lucario's Long Range Force Palm custom move from Smash 4
  • Jab 1 and 2 now have 3 Frames of Startup
  • The Custom Moves that are being used are now displayed on the match loading screen (with number and move name)
  • An Online Setting is now available to set the costume used by opponents during Online Quickplay
  • If using the default outfit in a Team game, the outfit color will change to the team color
  • Overdrive: Slightly increases the power of Special Moves
  • Final Smash Attack: The initial hit of Omega Blitz
  • Ultimate Final Smash Attack: Omega Blitz
  • Assist Move: Burning Dropkick

Mii Gunner

  • The Special Moves this character uses as the default (1, 1, 1, 1) have been changed to Charge Blast, Gunner Missile, Arm Rocket, Bomb Drop
  • When this character is selected on the Character Select Screen, the first in the list of choices is always the Default Costume with default Special Moves
  • When this character is selected on the Character Select Screen, the second in the list of choices is always a Random Matching Costume with Default Special Moves. (The Hat and Outfit will belong to the same set)
  • The Custom Moves that are being used are now displayed on the match loading screen (with number and move name)
  • An Online Setting is now available to set the costume used by opponents during Online Quickplay
  • If using the default outfit in a Team game, the outfit color will change to the team color
  • Overdrive: Slightly increases the power of Special Moves
  • Final Smash Attack: New
  • Ultimate Final Smash Attack: Full Blast
  • Assist Move: Bomb Drop

Mii Swordfighter

  • Counter (Blade Counter) has been removed and replaced by a move similar to Marth's Melee Shield Breaker called "Overhead Slash"
  • The Special Moves this character uses as the default (1, 1, 1, 1) have been changed to Shuriken of Light, Gale Stab, Hero's Spin, Overhead Slash
  • When this character is selected on the Character Select Screen, the first in the list of choices is always the Default Costume with default Special Moves
  • When this character is selected on the Character Select Screen, the second in the list of choices is always a Random Matching Costume with Default Special Moves. (The Hat and Outfit will belong to the same set)
  • Gale Stab (release) now has 3 Frames of Startup
  • The Custom Moves that are being used are now displayed on the match loading screen (with number and move name)
  • An Online Setting is now available to set the costume used by opponents during Online Quickplay
  • If using the default outfit in a Team game, the outfit color will change to the team color
  • Overdrive: Slightly increases the power of Special Moves
  • Final Smash Attack: New
  • Ultimate Final Smash Attack: Final Edge
  • Assist Move: Gale Stab

Min-Min

  • The special effect of ARMS (Dragon Lasers, Ram Ram Fire, Megawatt Electricity) can only be used if Min Min has the ARMS Charge buff active.
  • Up-Smash now reflects projectiles at a 75 degree angle
  • Removed full-body Intangibility from ARMS Jump
  • Min-Min now has a unique ARM Disabled state, which will occur if an ARM hits a Reflector. ARM Disabled temporarily prevents that ARM from being used.
  • Overdrive: Prevents ARMS Charge from being lost by taking damage
  • Final Smash Attack: The initial hit of ARMS Rush
  • Ultimate Final Smash Attack: ARMS Rush
  • Assist Move: Forward-Tilt (Left ARM)

Mr. Game & Watch

  • Removed Intangibility from aerial Fire
  • Removed initial launcher hitboxes from Fire
  • Removed Invincibility from Up-Smash
  • Removed Bury property from Down-Smash
  • Oil Panic Charges are now lost when KO'd
  • Oil Panic no longer reflects physical projectiles, instead negating them
  • Rapid Jab Finisher now has 3 Frames of Startup
  • Oil Panic Overload now has 3 Frames of Startup
  • Overdrive: Prevents a 1 from being possible when using Judge
  • Final Smash Attack: New
  • Ultimate Final Smash Attack: Octopus
  • Assist Move: Chef (tap input)

Mythra

  • Mythra is now an entirely seperate character from Pyra
  • Swap has been replaced by Spectral Halo, which has Mythra take a stance based on the animation from Torna: The Golden Country
  • Spectral Halo temporarily reduces damage taken by 10%. When used as an Assist, the effect is applied to the active character
  • Jab 1 now has 3 Frames of Startup
  • Mythra no longer has the Foresight mechanic unless in Overdrive
  • Overdrive: Mythra gains the Foresight mechanic during Overdrive
  • Final Smash Attack: The initial hit of Sacred Arrow
  • Ultimate Final Smash Attack: Sacred Arrow
  • Ultimate Final Smash Attack (in Tag-Team if Pyra is on the team): Infinity Blade
  • Assist Move: Spectral Halo

Ness

  • PK Fire will fail if an active pillar of fire is already on the field
  • Overdrive: Increases Reflector Speed and Damage of items reflected by Forward-Smash
  • Final Smash Attack: New
  • Ultimate Final Smash Attack: PK Starstorm
  • Assist Move: PK Fire

Olimar

  • Removed Armor from Pikmin Order
  • Overdrive: Increases the damage dealt by Flowered Pikmin
  • Final Smash Attack: New
  • Ultimate Final Smash Attack: End of Day
  • Assist Move: Pikmin Throw

Pac-Man

  • Bonus Fruit has been reworked to give random items, similar to Platinum's Magical Symphony Drive from BlazBlue Central Fiction
  • Cherries, Strawberries, Paris, Apples, and Melons will disappear after hitting a character one time
  • Overdrive: Boosts Dash-Attack damage
  • Final Smash Attack: New
  • Ultimate Final Smash Attack: Super PAC-MAN
  • Assist Move: Dash Attack

Palutena

  • Counter is removed from Down-Special. Down-Special is now just a reflector
  • Overdrive: Adds an additional projectile to Auto-Reticle
  • Final Smash Attack: New
  • Ultimate Final Smash Attack: Black Hole Laser
  • Assist Move: Autoreticle

Peach

  • Neutral-Special (Toad) is now a Reflector instead of a counter. It only protects the direction Peach was facing when the move was performed.
  • Items can no longer appear from a turnip pull when items are turned off in the ruleset, unless in Overdrive
  • Turnips will disappear after hitting a character one time
  • Jab 1 and Jab 2 now have 3 Frames of Startup
  • Overdrive: Gives Peach a rare chance (same odds as before) to pull items from Down-Special (Mr. Saturn, Beam Sword, Bob-omb)
  • Final Smash Attack: Bob-Omb - Peach pulls a turnip that is reveals a Bob-Omb
  • Ultimate Final Smash Attack: Peach Blossom
  • Assist Move: Peach Bomber

Pichu

  • Jab now has 3 frames of startup
  • Removed Interuptability Window and Increased Landing Lag of Back-Aerial
  • Overdrive: Reduces recoil damage taken
  • Final Smash Attack: The initial tackle of Volt Tackle
  • Ultimate Final Smash Attack: Volt Tackle
  • Assist Move: Thunder Jolt

Pikachu

  • Jab now has 3 frames of startup
  • Removed Interuptability Window and Increased Landing Lag of Back-Aerial
  • Overdrive: Slightly boost the damage of Electric attacks
  • Final Smash Attack: The initial tackle of Volt Tackle
  • Ultimate Final Smash Attack: Volt Tackle
  • Assist Move: Quick Attack

Piranha Plant

  • Piranha Plant has a new Fighter Ability called "Hearty Plant". This makes Piranha Plant immune to Poison Breath.
  • Poison Breath will damage all characters standing in it regardless of who owns the projectile
  • Jab 1 and 2 now have 3 Frames of Startup
  • Overdrive: Neutral Special is split into a Tap-Input and Hold-Input move. The Hold-Input is Ptooie. The Tap-Input has the plant spit out a fireball.
  • Final Smash Attack: Petey Piranha Strike - Petey Piranha appears behind Piranha Plant and strikes with one of his cages
  • Ultimate Final Smash Attack: Petey Piranha
  • Assist Move: Ptooie (upwards once then swallow)

Pit

  • Removed Armor from Upperdash Arm
  • Overdrive: Neutral Special is split into a Tap-Input and Hold-Input move. The Tap-Input is Silver Bow. The Hold-Input is Palutena Bow.
  • Final Smash Attack: Lightning Chariot
  • Ultimate Final Smash Attack: Daybreak
  • Assist Move: Palutena Bow (tap input)

Pyra

  • Pyra is now an entirely seperate character from Mythra
  • Swap has been replaced by Purifying Flames, which has Pyra take a stance with her Sword
  • Purifying Flames temporarily increases damage dealt by 10%. When used as an Assist, the effect is applied to the active character.
  • Forward-Smash no longer has it's Flare Smash properties outside of Overdrive
  • Overdrive: Gives Forward-Smash it's Flare Smash properties
  • Final Smash Attack: The initial hit of Burning Sword
  • Ultimate Final Smash Attack: Burning Sword
  • Ultimate Final Smash Attack (in Tag-Team mode when Nia is present on the team): Union Sword
  • Assist Move: Purifying Flames

Ridley

  • Side-Special becomes Space Pirate Claw when used in the air instead of Space Pirate Rush. It's similar to Charizard's Forward-Air
  • Wing Blitz can now be angled in a manner similar to Fox's Fire-Fox
  • Overdrive: Adds a landing shockwave hitbox to Down-Aerial and reduces its end-lag
  • Final Smash Attack: The initial hit of Plasma Scream
  • Ultimate Final Smash Attack: Plasma Scream
  • Assist Move: Plasma Breath

R.O.B

  • Removed grounded Launcher hitboxes on Up-Smash
  • Removed Intangibility and Grab Immunity from Robo Burner
  • R.O.B can now only use a maximum of 3 Gyro's per stock, and has a Gyro Meter similar to Banjo's Golden Feather meter
  • Gyros will disappear after hitting a character one time
  • Down-Throw now functions like Lucas's Down-Throw. The bury effect is aesthetic only. The knockback and knockback scaling is identical to Lucas's Down-Throw
  • Overdrive: After every 30 seconds of Overdrive, restores 1 Gyro
  • Final Smash Attack: Homing Laser Barrage
  • Ultimate Final Smash Attack: Guided Robo Beam
  • Assist Move: Robo Beam (Normal)

Robin

  • Removed Intangibility from Nosferatu
  • Robin now starts the match with a Levin Sword
  • Overdrive: Boosts Tome recharge rate
  • Final Smash Attack: Book of Naga
  • Ultimate Final Smash Attack: Pair Up
  • Assist Move: Arcfire

Rosalina

  • Overdrive: Increases Luma HP
  • Final Smash Attack: Prankster Comet
  • Ultimate Final Smash Attack: Grand Star
  • Assist Move: Star Bits

Roy

  • Counter only protects the direction the character is facing
  • Counter multiplier reduced to 1.2x, to match Marth and Lucina
  • Increased ending lag of Flare Blade
  • Removed Armor from aerial Blazer
  • Removed Intangibility from aerial Blazer
  • Added particle effect for initial launcher hitboxes of Up-Smash
  • Overdrive: Roy won't damage himself from Flare Blade
  • Final Smash Attack: New
  • Ultimate Final Smash: Critical Hit
  • Assist Move: Flare Blade (Uncharged)

Ryu

  • Neutral Attack 1 (Tapped) now has 3 Frames of Startup
  • Neutral Attack 1 (Tapped) will transition to Neutral Attack 2 (Tapped) and Neutral Attack 3 (Tapped) if whiffed and additional tap inputs are performed during the attack
  • The armor on Focus Attack begins on Frame 3
  • Removed full-body Intangibility from aerial Shoryuken
  • Removed Light Ankle Kick (Tap-Input Down-Tilt)
  • Removed Elbow Strike (Tap-Input Up-Tilt)
  • Overdrive: Increases the damage of Command-Input attacks
  • Final Smash Attack: Shinku Hadoken
  • Ultimate Final Smash Attack: Shin Shoryuken
  • Assist Move: Hadoken

Samus

  • Removed intangibility from aerial Screw Attack
  • Overdrive: Slightly extends the range of Grapple Beam
  • Final Smash Attack: Gunship Support
  • Ultimate Final Smash Attack: Zero Laser
  • Assist Move: Homing Missile

Sephiroth

  • Scintilla is now just a reflector, functioning similarly to Palutena's Reflect Barrier
  • Winded Form no longer activates automatically, and has moved to Sephiroth's Final Smash Attack
  • Overdrive: Boosts the power of Down-Air
  • Final Smash Attack: Activates Winged Form
  • Ultimate Final Smash Attack: Supernova
  • Assist Move: Shadow Flare (tap input)

Sheik

  • Jab 1 now has 3 Frames of Startup
  • Sheik has a new Side-Taunt where she plays the Prelude of Light on the Goddess Harp.
  • Overdrive: Gives Sheik a rare chance of holding a Deku Nut after re-appearing from Vanish
  • Final Smash Attack: New
  • Ultimate Final Smash Attack: Sheikah Dance
  • Assist Move: Vanish

Shulk

  • Counter (Vision) has been replaced with Battle Soul. Battle Soul damages Shulk but clears the cooldown of his Monado Arts
  • Removed Intangibility during the Monado Art activation pose
  • Added particle effect for initial launcher hitboxes of Up-Smash
  • Overdrive: Extends the duration of Monado Arts
  • Final Smash Attack: An install super which temporarily places Vision back on Down-Special and slightly boosts all Monado Arts.
  • Ultimate Final Smash Attack: Chain Attack
  • Assist Move: Back Slash

Simon

  • Holding the Attack button down after Jab 1 will cause Simon to automatically spin the chain
  • Overdrive: Down-Air landing lag can be canceled into Down-Tilt.
  • Final Smash Attack: New
  • Ultimate Final Smash Attack: Grand Cross
  • Assist Move: Holy Water

Snake

  • Snake no longer gains Armor during Cipher
  • Removed intangibility from Dash Attack
  • A Grenade cannot explode until Snake pulls the pin on frame 6. If Snake is hit before pulling the pin, the move is canceled.
  • C4 can no longer be detonated when attached to a foe if that foe is being held in a grab
  • Overdrive: Extends the time before C4 automatically detonates
  • Final Smash Attack: New
  • Ultimate Final Smash Attack: Covering Fire
  • Assist Move: Hand Grenade

Sonic

  • Removed Intangibility from Up-Smash
  • Removed Intangibility from Spin Dash
  • Removed Intangibility from Spring Jump
  • Reduced Shield Damage of Homing Attack, Spin Dash, Spring Jump, and Spin Charge
  • Reduced power of Back Aerial
  • Removed the hitbox from the Spring during Aerial Spring Jump
  • Jab 2 now has 3 Frames of Startup
  • Overdrive: Causes Spin Dash, Spin Charge, and Homing Attack to leave a temporary blue trail effect behind. Foes in the blue trail will have slightly reduced movement speed.
  • Final Smash Attack: Super Sonic Boost - Temporarily puts Sonic into a controllable Super Sonic state, which boosts some of his stats and damage
  • Ultimate Final Smash Attack: Super Sonic
  • Assist Move: Spin Charge (Fully Charged)

Sora

  • Counterattack (Down-Special) has been replaced by Gravity Magic
  • Reduced Power of Back-Throw
  • Reduced Power of Forward-Smash
  • Reduced Power of Up-Smash
  • Overdrive: Allows Sora to cycle through Spells by pressing Shield + Special.
  • Final Smash Attack: The initial hit of Sealing the Keyhole
  • Ultimate Final Smash Attack: Sealing the Keyhole
  • Assist Move: Sonic Blade (1 Thrust)

Steve

  • Blocks must now be connected to the stage or another block to be placed
  • Blocks placed by Steve will be destroyed when Steve tags out in Tag-Team mode
  • Removed grounded Launcher hitbox on Up-Smash
  • Reduced Speed and Power of all variants of Forward Smash
  • Reduced Speed and Power of all variants of Forward Air
  • Steve no longer replaces the Crafting Table when two Shield buttons are being pressed and Special is pushed
  • Updated Steve's "Phantom" state, such that it is no longer possible to break hitstun with it
  • Overdrive: Boosts resource gathering rate
  • Final Smash Attack: Gives Steve maximum resources
  • Ultimate Final Smash Attack: House of Boom
  • Assist Move: Mine (gathers resources for himself)

Squirtle

  • Pokémon Change now fails in Tag Team mode
  • Squirtle does not automatically switch to Ivysaur when K.O'd in Tag Team mode
  • Jab 1 now has 3 frames of startup
  • Pokémon Change now has 3 frames of startup
  • Overdrive: Boosts shield regeneration rate during Withdraw
  • Final Smash Attack: Water Pulse
  • Ultimate Final Smash Attack (without Pokemon Trainer): Squirtle Squad
  • Ultimate Final Smash Attack (with Pokemon Trainer): Triple Finish
  • Assist Move: Water Gun (shortest charge)

Terry

  • GO Mode no longer activates automatically at 100%, and has been moved to Terry's Final Smash Attack
  • Removed full-body Intangibility from command input aerial Rising Tackle
  • Removed full-body Intangibility from command input aerial Power Dunk
  • Neutral Attack 1 will transition to Neutral Attack 2 and Neutral Attack 3 if whiffed and additional inputs are performed during the attack, or the attack button is held down
  • Overdrive: Increases the power of Command Input moves
  • Final Smash Attack: Activates GO Mode
  • Ultimate Final Smash Attack: Triple Wolf
  • Assist Move: Burning Knuckle
  • Overdrive: Allows Toon Link to drift slightly left and right during Spin Attack
  • Final Smash Attack: Hurricane Spin
  • Ultimate Final Smash Attack: Wind's Requiem (creates a strong wind effect, gives Toon Link Strong Wind Immunity)
  • Assist Move: Boomerang

Villager

  • Woodchips will disappear after hitting a character one time
  • Up-Aerial and Down-Aerial will now always use 3-Turnips
  • Overdrive: Trees will always create a wood chip when cut down
  • Final Smash Attack: Item Pull - Villager pulls a random item out of his pocket, which may be one of Mr. Saturn, Gooey Bomb, Star Rod, Lip's Stick, Rocket Belt, Pokeball, Green Shell, Red Shell, Beam Sword, Super Leaf
  • Ultimate Final Smash Attack - Dream Home
  • Assist Move: Dash Attack

Wario

  • Wario no longer retains Waft Charge when KO'd
  • Bike Armor now begins on Frame 3
  • Overdrive: Grants a larger waft boost when eating food items or consuming projectiles with Chomp
  • Final Smash Attack: Full Power Waft
  • Ultimate Final Smash Attack: Wario-Man
  • Assist Move: Dash Attack

Wii Fit Trainer

  • Removed Bury property from the third hit of Neutral Attack
  • Extended the duration of Deep Breathing to 15 seconds
  • Overdrive: Reduces Deep Breathing stale period
  • Final Smash Attack: New
  • Ultimate Final Smash Attack: Wii Fit
  • Assist Move: Header (Normal)

Wolf

  • Removed Transcendent Priority from Blaster projectile when not in Overdrive
  • Overdrive: Gives Blaster Transcendent Priority
  • Final Smash: Wolfen Support
  • Ultimate Final Smash: Team Star Wolf
  • Assist Move: Blaster

Yoshi

  • Overdrive: Deal increased damage to foes trapped in Eggs
  • Final Smash: Giant Egg
  • Ultimate Final Smash: Stampede!
  • Assist Move: Egg Throw
  • Taunt: Young Link has a new Up-Taunt where he plays the Ocarina of Time.
  • Overdrive: Gives Young Link a rare chance to pull a Bombchu from Down-Special instead of a bomb
  • Final Smash Attack: Fierce Deity
  • Ultimate Final Smash: Triforce Slash
  • Assist Move: Bomb

Zelda

  • Phantom can no longer be reflected or pocketed
  • Particle Effects of Nayru's Love now start three frames earlier
  • Overdrive: Charging the Phantom can be canceled with Shield
  • Final Smash Attack: Light Arrow
  • Ultimate Final Smash: Triforce of Wisdom
  • Assist Move: Din’s Fire (detonates near foe)

Zero Suit Samus

  • Removed Bury property from Flip Jump
  • Jab 1 and 2 now have 3 Frames of Startup
  • Overdrive: Deal increased damage to Paralyzed foes
  • Final Smash Attack: New
  • Ultimate Final Smash: Zero Laser
  • Assist Move: Paralyzer (Uncharged)