Smash Bros 6 Global Fighter Updates
The following are the Global Fighter Changes made in the transition from Ultimate to Smash 6.
Reduced Hitlag
The 'p' value in the Hitlag formula is now always 0.75 and the game no longer adjusts hitstun based on player count.
SDI
To compensate for the reduction in Hitlag, SDI pulses move the character 1 additional unit (2 -> 3).
Phantom Footstool
The intangibility of a Phantom Footstool has been removed.
Grab Pummels
All grab pummel attacks now have 3 Frames of Startup.
Neutral Taunt
Pressing Neutral Taunt will have the character perform one of their possible Taunts at random. Otherwise, taunts can be performed by pressing a directional input alongside pressing the Taunt button.
Notes
All fighters will have access to the new mechanics discussed in the Battle Updates section.