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Smash Bros 6 Global Fighter Updates

The following are the Global Fighter Changes made in the transition from Ultimate to Smash 6.

Reduced Hitlag​

The 'p' value in the Hitlag formula is now always 0.75 and the game no longer adjusts hitstun based on player count.

SDI​

To compensate for the reduction in Hitlag, SDI pulses move the character 1 additional unit (2 -> 3).

Phantom Footstool​

The intangibility of a Phantom Footstool has been removed.

Grab Pummels​

All grab pummel attacks now have 3 Frames of Startup.

Neutral Taunt​

Pressing Neutral Taunt will have the character perform one of their possible Taunts at random. Otherwise, taunts can be performed by pressing a directional input alongside pressing the Taunt button.


Notes​

All fighters will have access to the new mechanics discussed in the Battle Updates section.