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Smash Bros 6 Global Fighter Updates

The following are the Global Fighter Changes made in the transition from Ultimate to Smash 6:

Hitlag

The 'p' value in the Hitlag formula is now always 0.75 and the game no longer adjusts hitstun based on player count.

The Hitlag Formula has also been updated to include a new "m" property, which defaults to 1 and is placed after the "h" in the formula. It's controlled by the Custom Smash Hitlag Multiplier.

SDI

To compensate for the reduction in Hitlag, SDI pulses move the character 1 additional unit (2 -> 3).

Parry

A Parry will only occur if the required amount of Smash Meter is available to consume, even if the timing was correct.

Phantom Footstool

The intangibility of a Phantom Footstool has been removed.

Grab Pummels

All grab pummel attacks now have 3 Frames of Startup. This is to help with the Rollback netcode changes.

Neutral Taunt

Pressing Neutral Taunt will have the character perform one of their possible Taunts at random. Otherwise, taunts can be performed by pressing a directional input alongside pressing the Taunt button.


Notes

All fighters will have access to the new mechanics discussed in the Battle Updates section.