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Training Mode

The Training Mode in Smash 6 has been made more robust and supports a variety of new features:

FeatureDescription
Input Record and PlaybackAllows Input Record and Playback for Player and CPU
Frame Data MetersAllows Frame Data Meters to be displayed on screen. Each move has one or more meters displayed, stacking on top each other. Each meter is divided into blocks, where each block is a frame of the animation, and the blocks are filled with colors indicating a particular attribute at that frame of the animation.
Show Me Your Moves Combo Clip CreationAllows Show Me Your Moves Combo Clips to be created
CPU Event ListAllows CPU behavior to be set in response to getting hit by an attack. "When I (the CPU) get hit by [this move] set my DI to [this direction] and perform [this action] on the first actionable frame."
Color HighlightingIndividual Color Highlighting for Intangibility, Invincibility, Damage-Based-Armor, Knockback-Based-Armor, Super-Armor, Hitstun, Block Stun, Startup Frames, Active Frames, and Recovery Frames
Cancel Window IndicatorThis will show an icon above the character when a move is capable of being canceled by another move or action
Begin, Stop, Pause, Resume MatchmakingThe player can queue into Online Quickplay from within Training Mode. The CPU character will auto-change into the character most recently battled when returning to Training Mode.
Adjust Starting PositionsAllows Starting Positions to be configured (where Player and CPU spawn when reset positions is used)
Don't Reset MusicThe music does not reset when Reset Positions is used
Tag-Team SupportThe player can now bring 3 characters into Training Mode, to test Tag-Ins and Assists
Assist SupportAssists can be used in Training Mode
Smash Meter SupportSmash Meter can be used in Training Mode and set to a fixed or starting value
Ultimate Final Smash Attack SupportThe player can give their character an Ultimate Final Smash Attack
Input History DisplayAn Input History Display can now be shown on screen
Virtual Controller DisplayA Virtual Controller with input monitoring can now be shown on screen
On-Screen TimerA Timer can now be shown on screen
CPU Behavior - All ActionsAllows all moves to be selected as the CPU Action on repeat
CPU Behavior - CrouchThe CPU can be set to Crouch
CPU Behavior - ShieldThe CPU can be set to Shield
CPU Shield BehaviorThe CPU can be set to No Shield Movement or Move Shield Towards Player
Shield StrengthThe Player and CPU Shield Strength can be set to a constant strength (but will still deplete when blocking an attack). The Shield Strength will auto-recover to the specified value after a short period of time where no attacks were blocked.
CPU Ground Tech BehaviorThe CPU Tech Behavior can be set to Roll Towards, Roll Away, Neutral Get Up
CPU Wall Tech BehaviorThe CPU Wall Tech Behavior can be set to Always Tech If Able or Don't Tech
HP Recovery SettingsPercentages can be set to Quick Recovery, Slow Recovery, or No Recovery. Quick Recovery will reset the percentage as soon as the character is out of hitstun. Slow Recovery will reset the percentage after a delay.
Stale Moves / RageThe Stale Moves toggle no longer controls the Rage mechanic
Tips PageThe player can pull up the character's Tips page without leaving Training Mode
Techniques PageThe player can pull up the Techniques list without leaving Training Mode
Damage and HitstunCan be set to Standard, 1v1 Items Off, 4+ Players.
Game Speed ModifiersThe game speed can be set to 110% and 125%, in addition to existing game Speed modifiers.

Notes

These updates allow players to test whatever they want, to get a full mastery of the game.