Training Mode
The Training Mode in Smash 6 has been made more robust and supports a variety of new features:
Feature | Description |
---|---|
Input Record and Playback | Allows Input Record and Playback for Player and CPU |
Frame Data Meters | Allows Frame Data Meters to be displayed on screen. Each move has one or more meters displayed, stacking on top each other. Each meter is divided into blocks, where each block is a frame of the animation, and the blocks are filled with colors indicating a particular attribute at that frame of the animation. |
Show Me Your Moves Combo Clip Creation | Allows Show Me Your Moves Combo Clips to be created |
CPU Event List | Allows CPU behavior to be set in response to getting hit by an attack. "When I (the CPU) get hit by [this move] set my DI to [this direction] and perform [this action] on the first actionable frame." |
Color Highlighting | Individual Color Highlighting for Intangibility, Invincibility, Damage-Based-Armor, Knockback-Based-Armor, Super-Armor, Hitstun, Block Stun, Startup Frames, Active Frames, and Recovery Frames |
Cancel Window Indicator | This will show an icon above the character when a move is capable of being canceled by another move or action |
Begin, Stop, Pause, Resume Matchmaking | The player can queue into Online Quickplay from within Training Mode. The CPU character will auto-change into the character most recently battled when returning to Training Mode. |
Adjust Starting Positions | Allows Starting Positions to be configured (where Player and CPU spawn when reset positions is used) |
Don't Reset Music | The music does not reset when Reset Positions is used |
Tag-Team Support | The player can now bring 3 characters into Training Mode, to test Tag-Ins and Assists |
Assist Support | Assists can be used in Training Mode |
Smash Meter Support | Smash Meter can be used in Training Mode and set to a fixed or starting value |
Ultimate Final Smash Attack Support | The player can give their character an Ultimate Final Smash Attack |
Input History Display | An Input History Display can now be shown on screen |
Virtual Controller Display | A Virtual Controller with input monitoring can now be shown on screen |
On-Screen Timer | A Timer can now be shown on screen |
CPU Behavior - All Actions | Allows all moves to be selected as the CPU Action on repeat |
CPU Behavior - Crouch | The CPU can be set to Crouch |
CPU Behavior - Shield | The CPU can be set to Shield |
CPU Shield Behavior | The CPU can be set to No Shield Movement or Move Shield Towards Player |
Shield Strength | The Player and CPU Shield Strength can be set to a constant strength (but will still deplete when blocking an attack). The Shield Strength will auto-recover to the specified value after a short period of time where no attacks were blocked. |
CPU Ground Tech Behavior | The CPU Tech Behavior can be set to Roll Towards, Roll Away, Neutral Get Up |
CPU Wall Tech Behavior | The CPU Wall Tech Behavior can be set to Always Tech If Able or Don't Tech |
HP Recovery Settings | Percentages can be set to Quick Recovery, Slow Recovery, or No Recovery. Quick Recovery will reset the percentage as soon as the character is out of hitstun. Slow Recovery will reset the percentage after a delay. |
Stale Moves / Rage | The Stale Moves toggle no longer controls the Rage mechanic |
Tips Page | The player can pull up the character's Tips page without leaving Training Mode |
Techniques Page | The player can pull up the Techniques list without leaving Training Mode |
Damage and Hitstun | Can be set to Standard, 1v1 Items Off, 4+ Players. |
Game Speed Modifiers | The game speed can be set to 110% and 125%, in addition to existing game Speed modifiers. |
Notes
These updates allow players to test whatever they want, to get a full mastery of the game.