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Replay Takeover

In Smash 6, when watching a replay the last 10 seconds of the gamestate watched is stored in memory, allowing the player to pause the replay and choose to take control of a character as if it was a live match at any point of the saved gamestate. Characters not controlled by a player will perform their inputs from the replay for a few seconds after takeover.


Notes

This helps re-create the exact scenario that occurred in the match.